Difference between revisions of "Developer documentation"

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(our SVN repo was migrated to Sourceforge)
m (use without instread of w/o)
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* Compile the complete Code::Blocks from sources on '''[[Installing Code::Blocks from source on Windows|Windows]]''' and '''[[Installing Code::Blocks from source on Linux|Linux]]'''
 
* Compile the complete Code::Blocks from sources on '''[[Installing Code::Blocks from source on Windows|Windows]]''' and '''[[Installing Code::Blocks from source on Linux|Linux]]'''
  
* '''[[Compile Code::Blocks plugins based on a nightly]]''' w/o the need to compile wxWidgets or the Code::Blocks core.
+
* '''[[Compile Code::Blocks plugins based on a nightly]]''' without the need to compile wxWidgets or the Code::Blocks core.
  
 
* '''[http://launchpad.net/products/codeblocks/ Translation]'''
 
* '''[http://launchpad.net/products/codeblocks/ Translation]'''

Revision as of 02:55, 16 April 2013

Code repository

Mirror (Read-only; refreshed every 30 minutes.)

Articles for Code::Blocks developers.

  • Documentation
User's manual in various formats and languages.
Also see http://developer.berlios.de/projects/codeblocks/ (under the downloads section).
Checkout the SDK documentation at http://developer.berlios.de/project/showfiles.php?group_id=5358 as CHM file(s).
  • Compile the complete Code::Blocks from sources on Windows and Linux
Code::Blocks uses Launchpad to coordinate translation efforts.
The source code formatting style used in the Code::Blocks' source.
How to add support for new syntax lighting schemes.
Creating a diff file and then submitting it to the patch tracker.
Information about unicode standards and how unicode is handled in Code::Blocks' source code.
List of various development tips for Code::Blocks.
Information about scripting Code::Blocks with Squirrel.
Information about the architecture of Code::Blocks.
Information about the Code::Blocks SDK events and how to work with them.
Description of the format of each file Code::Blocks produces.
Tips and trick for working with our version control system.

Plug-In development

Scripting

Using scripting to extend Code::Blocks' functionality

Debugging C::B

When C::B crashed, it will generate a call-stack file "codeblocks.RPT", at the crash point, this is a text file, you can open it, if your C::B contains the debug information, it will have file and line information about each call. If it is a stripped version, but you have the debug version of C::B, you can try to run the Debugging made easier, this is a address2line UI interface works under Windows.