- 1 General
- 2 Compiling
- 2.1 Q: What compiler can I use with Code::Blocks?
- 2.2 Q: I imported a MSVCToolkit project/workspace, but Code::Blocks insists on trying to use GCC. What's wrong?
- 2.3 Q: My project should be compiled with a custom makefile. Is it possible with Code::Blocks?
- 2.4 Q: I have downloaded MS VC++ Toolkit 2003 for a compiler. How do I tell Code::Blocks that it is my compiler?
- 2.5 Q: When compiling a wxWidgets project, I get several "variable 'vtable for xxxx' can't be auto-imported". What's wrong?
- 2.6 Q: I can't compile a multithreaded app with VC Toolkit! Where are the libraries?
- 2.7 Q: Microsoft calls MSVCRT.DLL a "Known DLL." How do I know if I can/should use it ?
- 2.8 Q: How can I use a DLL without DEF or LIB files ?
- 2.9 Q: Where are the libraries for the OpenGL, Ogre3D, SDL, QT, wxWidgets etc. projects?
- 2.10 Q: Is it possible to use Visual C++ 6.0 with Code::Blocks?
- 2.11 Q: I got this error when compiling: Symbol "isascii" was not found in "codeblocks.dll"
- 2.12 Q: I would like to compile a project using some non-standard libraries. How can I indicate to CodeBlocks that these libraries and include files exist?
- 2.13 Q: How do I get Code Completion to work?
Q: Is it possible to integrate the win32-help as in dev-cpp, to get help on the items under the caret?
A: Integration of the win32 API helpfile should be a no-brainer. Someone could just write a really simple plugin and, upon invocation (through a shortcut possibly), look at the word under the cursor and invoke windows help... If you think you 're up to the task, I can help you with all the info you need. If not, I could write it myself but no promises on a release date ;)
Q: What licence is Code::Blocks released under?
A: GNU General Public License 2 (GPL)
Q: What compiler can I use with Code::Blocks?
A: Code::Blocks philosophy is to be able to use any compiler on earth! Well, almost.
As a matter of fact it largely depends on the used compiler plugin. The one provided with the default Code::Blocks installation, supports GNU GCC (MinGW/Cygwin), MS Visual C++ Free Toolkit 2003, Borland's C++ Compiler 5.5, DigitalMars Free Compiler., OpenWatcom and Small Device C Compiler (SDCC).
Q: I imported a MSVCToolkit project/workspace, but Code::Blocks insists on trying to use GCC. What's wrong?
A: A little documentation problem ^^;. The "default compiler" is usually GCC, so when you imported it with "the default compiler", you told it to use GCC. To fix this situation, go to "Project", "Build Options" and select VC++ Toolkit as your compiler.
Another possibility is to put the Microsoft compiler as the default one. To do this, choose Settings - Compiler, choose the Microsoft compiler in the Selected Compiler section (top of dialog box) and press the Set as default button.
From now onwards, for all new projects the Microsoft compiler will be taken by default.
Q: My project should be compiled with a custom makefile. Is it possible with Code::Blocks?
A: Yes, you can. You need to change two different settings:
a) In "Compiler Settings", under the tab "Other", there's a setting called "Build Method". Choose "Work with makefiles".
b) In your project's Properties, you can choose to use a makefile. Check "This is a custom makefile" (WARNING! if you forget to check, the makefile will be OVERWRITTEN!)
And that's it! :)
Q: I have downloaded MS VC++ Toolkit 2003 for a compiler. How do I tell Code::Blocks that it is my compiler?
A: Click on "Project/Build options" and select the compiler you want for your project/target.
Q: When compiling a wxWidgets project, I get several "variable 'vtable for xxxx' can't be auto-imported". What's wrong?
A: You need to add WXUSINGDLL in "Project->Build options->Compiler #defines" and rebuild your project (or create a new project and use the "Using wxWidgets DLL" project option which adds "-DWXUSINGDLL" to Project->Build options->Other options). Other errors with the same resolution are: 'unresolved external symbol "char const * const wxEmptyString" ([email protected]@3PBDB)' or similar. If you were using 1.0-finalbeta and were trying to build a statically linked wxWidgets project, the cause of the problem was some faulty templates. But that's fixed now.
Q: I can't compile a multithreaded app with VC Toolkit! Where are the libraries?
A: Sorry, no fix for your problem...
Your problem doesn't come from CodeBlocks. It exists, because the free VC toolkit (VCTK) doesn't provide all the libraries and tools which are coming with Visual C++ (VC) which isn't free, unfortunately.
Try buying a full-fledged VC++, or even better, download MinGW
The libraries that can be obtained free of charge are:
(VCT3) Visual C++ Toolkit 2003 - C:\Program Files\Microsoft Visual C++ Toolkit 2003\lib (PSDK) Platform SDK - C:\Program Files\Microsoft Platform SDK\Lib (NSDK) .NET 1.1 SDK - C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\lib
C runtime libs:
LIBC.LIB Single-threaded, static link (VCT3, NSDK) LIBCMT.LIB Multithreaded, static link (VCT3, NSDK) MSVCRT.LIB Multithreaded, dynamic link (import library for MSVCR71.DLL) (NSDK) LIBCD.LIB Single-threaded, static link (debug) (VCT3, NSDK) LIBCMTD.LIB Multithreaded, static link (debug) (NSDK) MSVCRTD.LIB Multithreaded, dynamic link (import library for MSVCR71D.DLL) (debug) (NSDK)
LIBCP.LIB Single-threaded, static link (VCT3, PSDK) LIBCPMT.LIB Multithreaded, static link (VCT3) MSVCPRT.LIB Multithreaded, dynamic link (import library for MSVCP71.dll) (none) LIBCPD.LIB Single-threaded, static link (debug) (VCT3) LIBCPMTD.LIB Multithreaded, static link (debug) (none) MSVCPRTD.LIB Multithreaded, dynamic link (import library for MSVCP71D.DLL) (debug) (none)
Try setting the library linker directories to:
C:\Program Files\Microsoft Visual C++ Toolkit 2003\lib C:\Program Files\Microsoft Platform SDK\Lib C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\lib
in that order.
The ones listed as (none) above are actually present in the IA64 and AMD64 subdirectories of the PSDK lib directory. Not sure if these would work on 32-bit windows, however, they may if they are meant to work in 32-bit compatibility mode on the 64-bit processors. Worth a try. Otherwise, you can link statically to the C++ library instead of using MSVCP71.dll. If you really want to link against MSVCP71.dll you can try to create MSVCP71.LIB from the dll using lib.exe and sed. Search google for "exports.sed" for detailed steps.
Q: Microsoft calls MSVCRT.DLL a "Known DLL." How do I know if I can/should use it ?
Microsoft does not clearly describe what 'Known DLL' means. A zLib FAQ entry makes it much more clear. The short answer is that MSVCRT.DLL is a protected system component and to preserve system integrity it cannot be updated by any end user product installers but may be updated from time to time by system updates. If it works use it. If it doesn't you'll need use a non protected library such as MSVCR70 or MSVCR80 which not only can be updated but private versions can be installed. A small and simple C program is likely to work just fine with MSVCRT.DLL. A large and complex C++ program is more likely to need the additional functionality of MSVCR.
The MSVCRT.LIB that ships with Visual C++ Toolkit 2003 dynamically links to MSVCR71.DLL which is not present in a freshly installed Windows XP system. MSVCR only appears after some software package that needs it such as Adobe Acrobat Reader is installed. This means that programs that depend on MSVCR must redistribute it or risk not working on a substantial percentage of systems for reasons not obvious to either the affected end users or the program supplier. For projects that can safely use MSVCRT and where it is impractical to redistribute MSVCR, a MSVCRT.LIB that links to MSVCRT.DLL is available in any Device Driver Kit. It is best to preserve the MSVCRT.LIB provided by the compiler and alter the name of the MSVCRT.LIB extracted from a DDK. List your newly named MSVCRTxx in the libs and to prevent problems it is recommended to include both /MD and /NODEFAULTLIB:MSVCRT switches so that problems come up at link time instead of random crashes at run time. Be sure to load your programs into Dependancy Walker to ensure that functions aren't being linked into MSVCRxx.DLL and MSVCRT.DLL. It is essential that malloc, calloc, realloc, free, and related memory allocation functions all import from the same DLL. If you use MSVCRT.LIB from the Windows 2003 DDK you may encounter the link error LNK2001: unresolved external symbol ___security_cookie. This can be solved by switching to the MSVCRT.LIB in the Windows XP DDK or by linking bufferoverflowU.lib found in the Windows SDK.
Source: TCL Wiki
Q: How can I use a DLL without DEF or LIB files ?
A: I tried to find a solution, and the following script solved the problem for me. I used a cygwin environment for tclsh and sed, but the MinGW tools for objdump and dlltool. See here tclsh script to extract import .lib from (any?) DLL (MinGW)
TODO: Someone might add some informations about problems
Request: Is MinGW or Code::Blocks able to support automatic generation of import libraries ?
See also: http://wyw.dcweb.cn/stdcall.htm
Q: Where are the libraries for the OpenGL, Ogre3D, SDL, QT, wxWidgets etc. projects?
A: They're not bundled. The templates were provided for your convenience, but you need to download the libraries on your own. In common terms, "batteries not included" :)
Q: Is it possible to use Visual C++ 6.0 with Code::Blocks?
A: Yes. See Integrating Microsoft Visual C 6 with Code::Blocks IDE for a detailed description on using VC++ 6.0 with Code::Blocks.
Q: I got this error when compiling: Symbol "isascii" was not found in "codeblocks.dll"
A: Make sure you didn't mix up the MSVC headers or libs with the MinGW ones.
Q: I would like to compile a project using some non-standard libraries. How can I indicate to CodeBlocks that these libraries and include files exist?
A: You can specify them for your global environment or just for your project.
For global environment : - Settings/Compiler and debugger - In the Global compiler settings, select the directories tab - Add the required paths for compiler and linker.
For your project : - Right click on the project then select "Build options" - Select the directories tab - Add the required paths for compiler and linker. - Add your specific library in the linker tab. - Pay attention to project settings and target settings.
Q: How do I get Code Completion to work?
A: Did you check how your code completion is configured ? See "Settings/Editor", click on "Code-completion and symbols browser" in the left column and check the Code completion and C/C++ parser tabs.
From the 2006/11/30 nightly build, you can also add directories to parse in the project properties, ie right click on the project, click on Properties and select the C/C++ parser options.