Difference between revisions of "Installing Code::Blocks from source on Mac OS X"

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[[Category:Installing Code::Blocks from source]]
 
[[Category:Installing Code::Blocks from source]]
 
These are instructions on how to build Code::Blocks under Apple Mac OS X.
 
These are instructions on how to build Code::Blocks under Apple Mac OS X.
They have been tested under Mac OS X version 10.3 and under Mac OS X 10.4
+
They have been tested under Mac OS X version 10.4 (PowerPC and Intel),
(PowerPC and Intel), and might work on old Mac OS X 10.2 and 10.1 as well.
+
and should work similarly on the newer Mac OS X 10.5 and 10.6 as well.
  
 
We will be building everything from scratch using the source code, and
 
We will be building everything from scratch using the source code, and
 
not use any available package managers like
 
not use any available package managers like
[http://darwinports.opendarwin.org DarwinPorts],
+
[http://www.macports.org MacPorts],
 
[http://fink.sourceforge.net/ Fink],
 
[http://fink.sourceforge.net/ Fink],
 
[http://gentoo-wiki.com/Gentoo_MacOS Gentoo] or
 
[http://gentoo-wiki.com/Gentoo_MacOS Gentoo] or
Line 13: Line 13:
 
Packaging can be done later, once it has reached a more stable release.
 
Packaging can be done later, once it has reached a more stable release.
  
Update: building for DarwinPorts can be found at the end of the document.
+
Update: building for MacPorts can be found at the end of the document.
  
 
== Install Developer Tools ==
 
== Install Developer Tools ==
  
If they didn't come bundled with Mac OS X, get the Xcode Tools (or Developer Tools for older Mac OS X) from:
+
If they didn't come bundled with Mac OS X, get the Xcode Tools (or Developer Tools for older Mac OS X) from http://developer.apple.com/tools/ or from your install disk.
 
 
http://developer.apple.com/tools/
 
  
 
This will install Apple versions of:
 
This will install Apple versions of:
Line 27: Line 25:
 
* http://www.gnu.org/software/make/ (GNU Make)
 
* http://www.gnu.org/software/make/ (GNU Make)
  
Note: 2006/04
+
Apple regularly pulls all older links in order to promote newer Mac OS X, but all the
Apple pulled all the old links in order to promote Mac OS X 10.4, but all the
 
 
old developer tools can be downloaded from ADC at http://connect.apple.com/
 
old developer tools can be downloaded from ADC at http://connect.apple.com/
  
 
You need a (free) developer registration with Apple first, in order to log in there.
 
You need a (free) developer registration with Apple first, in order to log in there.
 
For Mac OS X 10.4, you want (at least) Xcode 2.2, since earlier versions were buggy.
 
For Mac OS X 10.4, you want (at least) Xcode 2.2, since earlier versions were buggy.
For Mac OS X 10.3, you want Xcode 1.5. For Mac OS X 10.1-10.2, the latest Dev Tools.
+
 
 +
[http://www.mac-how.net Mac How]
  
 
== Check Autotools versions ==
 
== Check Autotools versions ==
Line 47: Line 45:
 
Currently Code::Blocks requires versions:
 
Currently Code::Blocks requires versions:
 
* autoconf 2.50+
 
* autoconf 2.50+
* automake 1.7+
+
* automake 1.7+ (1.9+ needed in order to build the dist tarball)
* libtool 1.4+
+
* libtool 1.4+ (1.5.8+ highly recommended to get some bug fixes)
 +
 
 +
=== Automake example ===
 +
 
 +
For Mac OS X 10.4, you will only need an upgraded (local) installation of automake 1.9.x.
  
=== Automake example (Panther) ===
+
You can download "[ftp://ftp.gnu.org/gnu/automake/automake-1.9.6.tar.gz automake-1.9.6.tar.gz]" and configure and install it with something like:
 +
 
 +
<pre>
 +
./configure --prefix=/usr/local --program-suffix=-1.9
 +
make
 +
sudo make install
 +
sudo cp -pi /usr/share/aclocal/libtool.m4 /usr/local/share/aclocal-1.9/
 +
</pre>
  
For Mac OS X 10.3, you will only need an upgraded (local) installation of automake 1.7.x.
+
Since it's now known as "automake-1.9", it won't interfere with the regular "automake"
  
You can download "[ftp://ftp.gnu.org/gnu/automake/automake-1.7.9.tar.gz automake-1.7.9.tar.gz]" and configure and install it with something like:
+
If you would rather have the new version to be called when calling "automake", let it install into /usr/local and put /usr/local/bin before /usr/bin in your PATH.
  
 +
=== Libtool example ===
 +
Download [http://www.gnu.org/software/libtool/ libtool] source. The following instructions will overwrite your current version of libtool with the one you just downloaded.
 
<pre>
 
<pre>
./configure --prefix=/usr/local --program-suffix=-1.7
+
cd /libtool-*/
 +
./configure --prefix=/usr --program-prefix=g
 
make
 
make
 
sudo make install
 
sudo make install
sudo cp -pi /usr/share/aclocal/libtool.m4 /usr/local/share/aclocal-1.7/
 
 
</pre>
 
</pre>
  
Since it's now known as "automake-1.7", it won't interfere with the regular "automake"
+
Note that this will replace the system version of glibtool, which might have some compatibility issues with building other software.
  
 
== FYI: Universal Binaries ==
 
== FYI: Universal Binaries ==
Line 95: Line 106:
 
See [http://developer.apple.com/technotes/tn2005/tn2137.html Technical Note TN2137]: Building Universal  
 
See [http://developer.apple.com/technotes/tn2005/tn2137.html Technical Note TN2137]: Building Universal  
 
Binaries from "configure"-based Open Source Projects
 
Binaries from "configure"-based Open Source Projects
 +
 +
== FYI: Compilers ==
 +
 +
When building for older versions of the SDK, you want to make sure to use the same compiler.
 +
 +
<pre>
 +
CC = gcc-4.0
 +
 +
CXX = g++-4.0
 +
</pre>
 +
 +
Mac OS X 10.6 has GCC 4.2 as the default compiler, which won't work for the Mac OS X 10.4 SDK.
  
 
== FYI: ANSI or UNICODE ==
 
== FYI: ANSI or UNICODE ==
Line 101: Line 124:
 
and "UNICODE" (--enable-unicode, optional) for Mac OS X 10.4 and later.  
 
and "UNICODE" (--enable-unicode, optional) for Mac OS X 10.4 and later.  
  
See http://www.wxwidgets.org/manuals/2.6.3/wx_unicode.html#unicodeandansi
+
See http://www.wxwidgets.org/manuals/stable/wx_unicode.html#unicodeandansi
  
== Build wxWidgets 2.6 ==
+
== FYI: 32-bit or 64-bit ==
 +
 
 +
Code::Blocks currently uses wxMac (wxOSX/Carbon), which is 32-bit only. So it's not possible to build for "x86_64".
 +
 
 +
When Code::Blocks (and requirements) has been updated to use wxOSX/Cocoa, then a 64-bit version might be built too.
 +
 
 +
== Build wxWidgets ==
  
 
=== Download the source code ===
 
=== Download the source code ===
Line 109: Line 138:
 
Download the tarball for the wxMac release:
 
Download the tarball for the wxMac release:
  
http://wxwidgets.org/downloads/#latest_stable
+
http://wxwidgets.org/downloads/
  
 
=== Apply necessary patches ===
 
=== Apply necessary patches ===
Line 116: Line 145:
  
 
http://wxwidgets.org/downloads/patch.htm
 
http://wxwidgets.org/downloads/patch.htm
 
For Intel Macintosh, you will need this additional patch:
 
 
* http://www.algonet.se/~afb/wx/wxWidgets-killpoll.patch
 
 
<pre>
 
patch -p1 -i wxWidgets-killpoll.patch
 
</pre>
 
  
 
=== Configure and (GNU) Make ===
 
=== Configure and (GNU) Make ===
Line 130: Line 151:
 
mkdir mac-build
 
mkdir mac-build
 
cd mac-build
 
cd mac-build
../configure --enable-shared --enable-monolithic --with-mac --with-opengl \
+
../configure --enable-shared --enable-monolithic --enable-unicode --with-mac --with-opengl \
 
             --with-png=builtin --with-jpeg=builtin --with-tiff=builtin --with-expat=builtin
 
             --with-png=builtin --with-jpeg=builtin --with-tiff=builtin --with-expat=builtin
 
nice make
 
nice make
Line 136: Line 157:
  
 
note: the easiest way to build a Universal Binary with wxWidgets is
 
note: the easiest way to build a Universal Binary with wxWidgets is
the new flag: --enable-universal_binary (you need wxWidgets 2.6.3+)
+
the new flag: --enable-universal_binary (you need wxWidgets 2.6.4+)
 +
 
 +
<pre>
 +
--enable-universal_binary --with-macosx-sdk=/Developer/SDKs/MacOSX10.4u.sdk --with-macosx-version-min=10.4
 +
</pre>
  
 
=== Install into Destination ===
 
=== Install into Destination ===
Line 146: Line 171:
 
== Bundle library for Mac ==
 
== Bundle library for Mac ==
  
TODO
+
To avoid having the Code::Blocks user having to compile or install wxWidgets themselves,
 +
we can bundle it with our application so that it is contained in the application bundle.
 +
This could also be done by statically linking wxWidgets, but with dynamic linking we can
 +
share the wxWidgets library between all applications using wxWidgets (not just Code::Blocks)
 +
 
  
 
=== Way One: Library (dynamic) ===
 
=== Way One: Library (dynamic) ===
  
 
<pre>
 
<pre>
install_name_tool -id @executable_path/libwx_mac-2.6.0.dylib libwx_mac-2.6.0.dylib
+
/usr/local/include/wx-2.8/wx/wx.h
 +
/usr/local/lib/libwx_macu-2.8.dylib -> libwx_macu-2.8.0.dylib
 +
/usr/local/lib/libwx_macu-2.8.0.dylib -> libwx_macu-2.8.0.6.0.dylib
 +
/usr/local/lib/libwx_macu-2.8.0.6.0.dylib
 +
</pre>
 +
 
 +
To bundle our shared library with the application, we include it in "MacOS" and change the path:
 +
 
 +
<pre>
 +
install_name_tool -id @executable_path/libwx_macu-2.8.0.dylib
 
</pre>
 
</pre>
 +
 +
@executable_path will be replaced with e.g. /Developer/Applications/CodeBlocks.app/Contents/MacOS
  
 
=== Way Two: Framework (bundle) ===
 
=== Way Two: Framework (bundle) ===
 +
 +
<pre>
 +
/Library/Frameworks/wx.framework/Headers -> Versions/Current/Headers
 +
/Library/Frameworks/wx.framework/wx -> Versions/Current/wx
 +
/Library/Frameworks/wx.framework/Versions/Current -> 2.8
 +
/Library/Frameworks/wx.framework/Versions/2.8/Headers/wx.h
 +
/Library/Frameworks/wx.framework/Versions/2.8/wx  -> libwx_macu-2.8.0.dylib
 +
/Library/Frameworks/wx.framework/Versions/2.8/libwx_macu-2.8.0.dylib  -> libwx_macu-2.8.0.6.0.dylib
 +
/Library/Frameworks/wx.framework/Versions/2.8/libwx_macu-2.8.0.6.0.dylib
 +
</pre>
 +
 +
To bundle our framework with the application, we include it in "Frameworks" and change the path:
 +
 +
<pre>
 +
install_name_tool -id @executable_path/../Frameworks/wx.framework/Versions/2.8/libwx_macu-2.8.0.dylib
 +
</pre>
 +
 +
This way it will first look in the framework path (-F), and then in for the shared library path (-L) as usual.
  
 
== Install Subversion client ==
 
== Install Subversion client ==
 +
 +
On Mac OS X 10.4, you need to install the Subversion (svn) program:
  
 
http://subversion.tigris.org/
 
http://subversion.tigris.org/
Line 175: Line 235:
 
=== Apply necessary patches ===
 
=== Apply necessary patches ===
  
For a list of necessary patches, see below under "DarwinPorts", or:
+
For a list of all available patches, see:
  
 
http://developer.berlios.de/patch/?group_id=5358
 
http://developer.berlios.de/patch/?group_id=5358
  
<pre>
+
You might need to convert line endings from DOS to Unix first.
patch -p0 -i codeblocks-rev3312_pluginslib.patch
 
</pre>
 
  
You might need to convert the line endings from DOS to Unix first.
+
=== Bootstrap with Autotools ===
  
Hopefully most of these should be merged upstream, before release:
+
You need to use the newer version of automake (see above), for the "bootstrap". (OS X 10.5 users may have recent enough autotools so they may not need to install them)
  
* http://developer.berlios.de/patch/?func=detailpatch&patch_id=1395&group_id=5358
+
<pre>
 +
# if you installed newer autotools under names with suffixes.
 +
export AUTOMAKE=automake-1.9
 +
export ACLOCAL=aclocal-1.9
  
(when they are, the above stand-alone patches might fail to apply)
+
# do bootstrap. you may need to adapt /usr/share/aclocal
 +
# to whatever other location you may use
 +
# (for instance, in my case, /usr/local/share/aclocal)
 +
ACLOCAL_FLAGS="-I /usr/share/aclocal" ./bootstrap
 +
</pre>
  
=== Bootstrap with Autotools ===
+
=== Mono Fix ===
  
You need to use the newer version of automake, for the "bootstrap":
+
If you have the Mono.framework installed, then it probably set up a symlink like:
  
 
<pre>
 
<pre>
AUTOMAKE=automake-1.7 ACLOCAL=aclocal-1.7 ACLOCAL_FLAGS="-I /usr/share/aclocal" ./bootstrap
+
/usr/bin/pkg-config -> /Library/Frameworks/Mono.framework/Commands/pkg-config
 
</pre>
 
</pre>
  
See above for how to compile and install automake-1.7 on Mac OS X.
+
Unless you have a "proper" [http://pkgconfig.freedesktop.org/ pkg-config] installation the Code::Blocks configure will fail, so move this symbolic link aside.
  
 
=== Configure ===
 
=== Configure ===
  
 
<pre>
 
<pre>
./configure --enable-contrib
+
./configure --with-contrib-plugins=all
 
</pre>
 
</pre>
  
Line 212: Line 277:
 
mkdir ppc-build
 
mkdir ppc-build
 
cd ppc-build
 
cd ppc-build
../configure --host=powerpc-apple-darwin8 --target=powerpc-apple-darwin8 --enable-contrib
+
../configure --host=powerpc-apple-darwin8 --target=powerpc-apple-darwin8 --with-contrib-plugins=all
 
cd ..
 
cd ..
  
 
mkdir x86-build
 
mkdir x86-build
 
cd x86-build
 
cd x86-build
../configure --host=i686-apple-darwin8 --target=i686-apple-darwin8 --enable-contrib
+
../configure --host=i686-apple-darwin8 --target=i686-apple-darwin8 --with-contrib-plugins=all
 
cd ..
 
cd ..
 
</pre>
 
</pre>
Line 253: Line 318:
  
 
=== (GNU) Make ===
 
=== (GNU) Make ===
 +
 +
"nice" isn't strictly needed, it just makes the compile run at a lower process priority
  
 
<pre>
 
<pre>
Line 271: Line 338:
  
 
=== Install into Destination ===
 
=== Install into Destination ===
 +
 +
"sudo" asks you for an admin password, in order to get install permissions
  
 
<pre>
 
<pre>
Line 309: Line 378:
 
http://developer.apple.com/documentation/Carbon/Reference/Resource_Manager/
 
http://developer.apple.com/documentation/Carbon/Reference/Resource_Manager/
  
Handy while developing, as you only need to add an icon.
+
Handy while developing, as you don't need to create a whole bundle.
 
 
Files needed:
 
* http://www.algonet.se/~afb/wx/CodeBlocks.r.gz (Rez icon, gzipped)
 
  
 
First we install the program to the PREFIX directory of your choice:
 
First we install the program to the PREFIX directory of your choice:
Line 320: Line 386:
 
$PREFIX/lib
 
$PREFIX/lib
 
$PREFIX/share/codeblocks
 
$PREFIX/share/codeblocks
</pre>
 
 
Add a custom icon to the application, and make it receive events:
 
 
<pre>
 
gunzip CodeBlocks.r.gz
 
sudo /Developer/Tools/Rez -d __DARWIN__ -t APPL -d __WXMAC__ \
 
                          CodeBlocks.r Carbon.r -o $PREFIX/bin/codeblocks
 
sudo /Developer/Tools/SetFile -a C $PREFIX/bin/codeblocks
 
 
</pre>
 
</pre>
  
 
Note: on the Intel Macintoshes, the icon comes up as "broken"
 
Note: on the Intel Macintoshes, the icon comes up as "broken"
 
(apparently it assumes that all apps with resforks are Classic)
 
(apparently it assumes that all apps with resforks are Classic)
 
Without the icon part, this could also have be written as just:
 
 
<pre>
 
sudo `wx-config --rezflags` $PREFIX/bin/codeblocks
 
</pre>
 
  
 
Start the application with a small prefix shell wrapper like this:
 
Start the application with a small prefix shell wrapper like this:
Line 358: Line 409:
 
System: <tt>PREFIX=/usr</tt>
 
System: <tt>PREFIX=/usr</tt>
  
DarwinPorts: <tt>PREFIX=/opt/local</tt>
+
MacPorts: <tt>PREFIX=/opt/local</tt>
  
 
Fink: <tt>PREFIX=/sw</tt>
 
Fink: <tt>PREFIX=/sw</tt>
Line 369: Line 420:
  
 
Files needed:
 
Files needed:
* http://www.algonet.se/~afb/wx/CodeBlocks.Info.plist (rename to "Info.plist")
+
* codeblocks.plist (generated, rename to "Info.plist")
* http://www.algonet.se/~afb/wx/CodeBlocks.sh (shell wrapper, rename to "CodeBlocks")
+
* codeblocks.sh (shell wrapper, rename to "CodeBlocks")
* http://www.algonet.se/~afb/wx/CodeBlocks.icns (Mac OS X icon, rename to "app.icns")
+
 
 +
<pre>
 +
#!/bin/sh
 +
 
 +
DIR="`dirname \"$0\"`/.."
 +
 
 +
BIN="$DIR/bin"
 +
LIB="$DIR/lib"
 +
 
 +
DYLD_LIBRARY_PATH="$DYLD_LIBRARY_PATH:$LIB"
 +
export DYLD_LIBRARY_PATH
 +
 
 +
exec "$BIN/codeblocks" --prefix="$DIR"
 +
</pre>
 +
 
 +
* app.icns (icons are available in src/src/resources/icons)
  
 
The MacOS program will just be a shell wrapper that calls "bin/codeblocks", like above.
 
The MacOS program will just be a shell wrapper that calls "bin/codeblocks", like above.
Line 434: Line 500:
  
 
Optionally you can then repeat the process, for the wx library too...
 
Optionally you can then repeat the process, for the wx library too...
 +
 +
Here is a full script to do the job... It assumes to be executed at the same directory level as the CodeBlockSVN.app directory that will receive all the stuff... maybe enhanced but it is a first try that do work when packaging an OS X SVN build.
 +
 +
<pre>
 +
#!/bin/sh
 +
cp /usr/local/bin/codeblocks ./CodeBlocksSVN.app/Contents/MacOS/CodeBlocks
 +
cp /usr/local/bin/cb_share_config ./CodeBlocksSVN.app/Contents/MacOS
 +
cp /usr/local/bin/cb_console_runner ./CodeBlocksSVN.app/Contents/MacOS
 +
cp /usr/local/bin/codesnippets ./CodeBlocksSVN.app/Contents/MacOS
 +
cp /usr/local/lib/libwxsmithlib.0.dylib ./CodeBlocksSVN.app/Contents/MacOS
 +
cp /usr/local/lib/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS
 +
cp /usr/local/lib/libcodeblocks.0.dylib ./CodeBlocksSVN.app/Contents/MacOS
 +
 +
install_name_tool -id @executable_path/libcodeblocks.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/libcodeblocks.0.dylib
 +
install_name_tool -id @executable_path/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/libwx_macu-2.8.0.dylib
 +
install_name_tool -id @executable_path/libwxsmithlib.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/libwxsmithlib.0.dylib
 +
 +
install_name_tool -change /usr/local/lib/libcodeblocks.0.dylib @executable_path/libcodeblocks.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/CodeBlocks
 +
install_name_tool -change /usr/local/lib/libwx_macu-2.8.0.dylib @executable_path/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/CodeBlocks
 +
install_name_tool -change /usr/local/lib/libwxsmithlib.0.dylib @executable_path/libwxsmithlib.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/CodeBlocks
 +
 +
install_name_tool -change /usr/local/lib/libcodeblocks.0.dylib @executable_path/libcodeblocks.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/codesnippets
 +
install_name_tool -change /usr/local/lib/libwx_macu-2.8.0.dylib @executable_path/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/codesnippets
 +
install_name_tool -change /usr/local/lib/libwxsmithlib.0.dylib @executable_path/libwxsmithlib.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/codesnippets
 +
 +
install_name_tool -change /usr/local/lib/libcodeblocks.0.dylib @executable_path/libcodeblocks.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/cb_share_config
 +
install_name_tool -change /usr/local/lib/libwx_macu-2.8.0.dylib @executable_path/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/cb_share_config
 +
install_name_tool -change /usr/local/lib/libwxsmithlib.0.dylib @executable_path/libwxsmithlib.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/cb_share_config
 +
 +
install_name_tool -change /usr/local/lib/libcodeblocks.0.dylib @executable_path/libcodeblocks.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/cb_console_runner
 +
install_name_tool -change /usr/local/lib/libwx_macu-2.8.0.dylib @executable_path/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/cb_console_runner
 +
install_name_tool -change /usr/local/lib/libwxsmithlib.0.dylib @executable_path/libwxsmithlib.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/cb_console_runner
 +
 +
install_name_tool -change /usr/local/lib/libwx_macu-2.8.0.dylib @executable_path/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/libcodeblocks.0.dylib
 +
install_name_tool -change /usr/local/lib/libwxsmithlib.0.dylib @executable_path/libwxsmithlib.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/libcodeblocks.0.dylib
 +
 +
install_name_tool -change /usr/local/lib/libcodeblocks.0.dylib @executable_path/libcodeblocks.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/libwxsmithlib.0.dylib
 +
install_name_tool -change /usr/local/lib/libwx_macu-2.8.0.dylib @executable_path/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/libwxsmithlib.0.dylib
 +
 +
cp -R /usr/local/share/codeblocks/ ./CodeBlocksSVN.app/Contents/Resources/share/codeblocks
 +
 +
for dotso in ./CodeBlocksSVN.app/Contents/Resources/share/codeblocks/plugins/*.so
 +
do
 +
#echo $dotso
 +
# install_name_tool -id $dotso ./libcodeblocks.0.dylib CodeBlocks
 +
install_name_tool -change /usr/local/lib/libcodeblocks.0.dylib @executable_path/libcodeblocks.0.dylib $dotso
 +
install_name_tool -change /usr/local/lib/libwx_macu-2.8.0.dylib @executable_path/libwx_macu-2.8.0.dylib $dotso
 +
install_name_tool -change /usr/local/lib/libwxsmithlib.0.dylib @executable_path/libwxsmithlib.0.dylib $dotso
 +
done
 +
</pre>
  
 
== FYI: Darwin vs. Mac OS X ==
 
== FYI: Darwin vs. Mac OS X ==
Line 446: Line 562:
  
 
* http://www.opensource.apple.com/darwinsource/images/
 
* http://www.opensource.apple.com/darwinsource/images/
 +
 +
* http://puredarwin.org/ or http://gnu-darwin.sourceforge.net/
  
 
(that is: Darwin using X11 instead of Aqua for the user interface)
 
(that is: Darwin using X11 instead of Aqua for the user interface)
  
== Install with DarwinPorts ==
+
== Install with MacPorts ==
  
To build and install Code::Blocks, you will need:
+
=== Install wxWidgets ===
  
* http://www.algonet.se/~afb/wx/codeblocks.Portfile
+
You will need the wxWidgets library, install as port with:
  
The following need to go in the "files" directory:
+
<pre>
 +
sudo port install wxWidgets
 +
</pre>
  
* http://www.algonet.se/~afb/wx/codeblocks.plist
+
If you want the X11/GTK version on Mac OS X, instead use:
* http://www.algonet.se/~afb/wx/codeblocks.sh.in
 
* http://www.algonet.se/~afb/wx/dos2unix.sh
 
* http://www.algonet.se/~afb/wx/codeblocks-rev3312_pluginslib.patch
 
* http://www.algonet.se/~afb/wx/codeblocks-wxauigtk.patch
 
  
Put the Portfile in your local DarwinPorts tree (usually in <tt>~/dports</tt> - set up in <tt>/opt/local/etc/ports/sources.conf</tt>, create the directory if needed), as <tt>dports/devel/codeblocks/Portfile</tt> and download the helper files to <tt>dports/devel/codeblocks/files</tt>. (then do a chdir to <tt>dports</tt>, and run the <tt>/opt/local/bin/portindex</tt> command)
+
<pre>
 
+
sudo port install wxgtk
You will also need these custom wxWidgets ports:
+
</pre>
 
 
* http://www.algonet.se/~afb/wx/wxMac.Portfile
 
* http://www.algonet.se/~afb/wx/patch-polling.diff
 
* http://www.algonet.se/~afb/wx/wxGTK.Portfile
 
* http://www.algonet.se/~afb/wx/patch-soundsdl.diff
 
  
The optional wxWidgets file go in <tt>graphics/wx{Mac,GTK}/Portfile</tt>. Normally one use the regular wxWidgets port from the DarwinPorts main, but that should in turn use wxMac on Mac OS X and wxGTK on Pure Darwin so it is all the same software. (the regular DarwinPorts version is broken now on Intel though, and it also hardcodes wxMac -see [http://trac.macosforge.org/projects/macports/ticket/10815 Ticket 10815])
+
=== Install Code::Blocks ===
  
After that set up has been done, you can install it with:
+
After that is installed, you can install Code::Blocks with:
  
 
<pre>
 
<pre>
sudo port install codeblocks
+
sudo port install codeblocks-devel +aqua
 
</pre>
 
</pre>
  
Line 483: Line 594:
  
 
<pre>
 
<pre>
sudo port install codeblocks -macosx+puredarwin
+
sudo port install codeblocks-devel +x11
 
</pre>
 
</pre>
  
Line 489: Line 600:
  
 
<pre>
 
<pre>
--->  Fetching codeblocks
+
--->  Fetching codeblocks-devel
--->  Verifying checksum(s) for codeblocks
+
--->  Verifying checksum(s) for codeblocks-devel
--->  Extracting codeblocks
+
--->  Extracting codeblocks-devel
--->  Applying patches to codeblocks
+
--->  Configuring codeblocks-devel
--->  Configuring codeblocks
+
--->  Building codeblocks-devel with target all
--->  Building codeblocks with target all
+
--->  Staging codeblocks-devel into destroot
--->  Staging codeblocks into destroot
+
--->  Packaging tgz archive for codeblocks-devel 1.0_0+aqua+macosx
--->  Packaging tgz archive for codeblocks 1.0_0+macosx
+
--->  Installing codeblocks-devel 1.0_0+aqua+macosx
--->  Installing codeblocks 1.0_0+macosx
+
--->  Activating codeblocks-devel 1.0_0+aqua+macosx
--->  Activating codeblocks 1.0_0+macosx
+
--->  Cleaning codeblocks-devel
--->  Cleaning codeblocks
 
 
</pre>
 
</pre>
  
Line 505: Line 615:
  
 
<pre>
 
<pre>
sudo port uninstall codeblocks
+
sudo port uninstall codeblocks-devel
sudo port clean codeblocks
+
sudo port clean codeblocks-devel
sudo port install codeblocks
+
sudo port install codeblocks-devel
 
</pre>
 
</pre>
  
Line 513: Line 623:
 
but also due to a bug in the Code::Blocks build scripts.
 
but also due to a bug in the Code::Blocks build scripts.
  
=== Running <tt>+macosx</tt> (wxMac) version ===
+
=== Running <tt>+aqua</tt> (wxMac) version ===
  
 
After the build completes, you can start the program by:
 
After the build completes, you can start the program by:
  
 
<pre>
 
<pre>
open /Applications/DarwinPorts/CodeBlocks.app
+
open /Applications/MacPorts/CodeBlocks.app
 
</pre>
 
</pre>
  
Note that the wxMac application bundle in "DarwinPorts"
+
Note that the wxMac application bundle in "MacPorts"
 
is just a wrapper, with symbolic links to /opt/local...
 
is just a wrapper, with symbolic links to /opt/local...
  
 
<pre>
 
<pre>
/opt/local/bin/codeblocks --prefix=/opt/local
+
/opt/local/bin/codeblocks
 
</pre>
 
</pre>
  
=== Running <tt>+puredarwin</tt> (wxGTK) version ===
+
=== Running <tt>+x11</tt> (wxGTK) version ===
  
 
The non-bundled wxGTK version is instead started with:
 
The non-bundled wxGTK version is instead started with:
  
 
<pre>
 
<pre>
/opt/local/bin/codeblocks --prefix=/opt/local
+
/opt/local/bin/codeblocks
 
</pre>
 
</pre>
  
There is also a wxGTK startup command in "DarwinPorts",
+
When running X11/wxGTK programs in Mac OS X, you can use
that will first start up X11.app and then launch C::B:
+
"open-x11" to first start up X11.app and set up $DISPLAY:
  
 
<pre>
 
<pre>
open /Applications/DarwinPorts/CodeBlocks.command
+
open-x11 /opt/local/bin/codeblocks
 
</pre>
 
</pre>

Latest revision as of 06:43, 29 August 2010

These are instructions on how to build Code::Blocks under Apple Mac OS X. They have been tested under Mac OS X version 10.4 (PowerPC and Intel), and should work similarly on the newer Mac OS X 10.5 and 10.6 as well.

We will be building everything from scratch using the source code, and not use any available package managers like MacPorts, Fink, Gentoo or RPM. Packaging can be done later, once it has reached a more stable release.

Update: building for MacPorts can be found at the end of the document.

Install Developer Tools

If they didn't come bundled with Mac OS X, get the Xcode Tools (or Developer Tools for older Mac OS X) from http://developer.apple.com/tools/ or from your install disk.

This will install Apple versions of:

Apple regularly pulls all older links in order to promote newer Mac OS X, but all the old developer tools can be downloaded from ADC at http://connect.apple.com/

You need a (free) developer registration with Apple first, in order to log in there. For Mac OS X 10.4, you want (at least) Xcode 2.2, since earlier versions were buggy.

Mac How

Check Autotools versions

Depending on your OS version, you might need to download and compile new versions of these:

Check what you have, with --version (note that GNU libtool is called "glibtool" on Mac OS X)

Currently Code::Blocks requires versions:

  • autoconf 2.50+
  • automake 1.7+ (1.9+ needed in order to build the dist tarball)
  • libtool 1.4+ (1.5.8+ highly recommended to get some bug fixes)

Automake example

For Mac OS X 10.4, you will only need an upgraded (local) installation of automake 1.9.x.

You can download "automake-1.9.6.tar.gz" and configure and install it with something like:

./configure --prefix=/usr/local --program-suffix=-1.9
make
sudo make install
sudo cp -pi /usr/share/aclocal/libtool.m4 /usr/local/share/aclocal-1.9/

Since it's now known as "automake-1.9", it won't interfere with the regular "automake"

If you would rather have the new version to be called when calling "automake", let it install into /usr/local and put /usr/local/bin before /usr/bin in your PATH.

Libtool example

Download libtool source. The following instructions will overwrite your current version of libtool with the one you just downloaded.

cd /libtool-*/
./configure --prefix=/usr --program-prefix=g
make
sudo make install

Note that this will replace the system version of glibtool, which might have some compatibility issues with building other software.

FYI: Universal Binaries

If you are building for Mac OS X 10.4 or later, you might want to build "Universal Binaries " These are binaries that contain code for both PowerPC ("ppc" arch) and Intel ("i386" arch)

The basic flags that needs to be added are:

CFLAGS += "-isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386 -arch ppc"

CXXFLAGS += "-isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386 -arch ppc"

(You only need the sysroot parameter on PowerPC Macintosh, not on a Intel Macintosh) The "-arch i386 -arch ppc" is what tells the compiler to build a "universal" (or "fat") binary.

Usually it's easiest to build one version for "powerpc-apple-darwin8", and one version for "i686-apple-darwin8", and then merge them with "lipo"

./configure --host=powerpc-apple-darwin8 --target=powerpc-apple-darwin8

./configure --host=i686-apple-darwin8 --target=i686-apple-darwin8

Some caveats:

  • pre-compiled headers might fail with a "no main" error. If they do, add a -c to only compile them
  • when cross-compiling, tools like auto_revision might fail to build. copy these from a native build
  • the Tiger compilers might crash from time to time, but that is only to be expected (it seems)...

See Technical Note TN2137: Building Universal Binaries from "configure"-based Open Source Projects

FYI: Compilers

When building for older versions of the SDK, you want to make sure to use the same compiler.

CC = gcc-4.0

CXX = g++-4.0

Mac OS X 10.6 has GCC 4.2 as the default compiler, which won't work for the Mac OS X 10.4 SDK.

FYI: ANSI or UNICODE

For the moment we are using "ANSI" (--disable-unicode, default) for Mac OS X 10.3 and earlier, and "UNICODE" (--enable-unicode, optional) for Mac OS X 10.4 and later.

See http://www.wxwidgets.org/manuals/stable/wx_unicode.html#unicodeandansi

FYI: 32-bit or 64-bit

Code::Blocks currently uses wxMac (wxOSX/Carbon), which is 32-bit only. So it's not possible to build for "x86_64".

When Code::Blocks (and requirements) has been updated to use wxOSX/Cocoa, then a 64-bit version might be built too.

Build wxWidgets

Download the source code

Download the tarball for the wxMac release:

http://wxwidgets.org/downloads/

Apply necessary patches

Don't forget to apply any released patches!

http://wxwidgets.org/downloads/patch.htm

Configure and (GNU) Make

mkdir mac-build
cd mac-build
../configure --enable-shared --enable-monolithic --enable-unicode --with-mac --with-opengl \
            --with-png=builtin --with-jpeg=builtin --with-tiff=builtin --with-expat=builtin
nice make

note: the easiest way to build a Universal Binary with wxWidgets is the new flag: --enable-universal_binary (you need wxWidgets 2.6.4+)

--enable-universal_binary --with-macosx-sdk=/Developer/SDKs/MacOSX10.4u.sdk --with-macosx-version-min=10.4

Install into Destination

sudo make install

Bundle library for Mac

To avoid having the Code::Blocks user having to compile or install wxWidgets themselves, we can bundle it with our application so that it is contained in the application bundle. This could also be done by statically linking wxWidgets, but with dynamic linking we can share the wxWidgets library between all applications using wxWidgets (not just Code::Blocks)


Way One: Library (dynamic)

/usr/local/include/wx-2.8/wx/wx.h
/usr/local/lib/libwx_macu-2.8.dylib -> libwx_macu-2.8.0.dylib
/usr/local/lib/libwx_macu-2.8.0.dylib -> libwx_macu-2.8.0.6.0.dylib
/usr/local/lib/libwx_macu-2.8.0.6.0.dylib

To bundle our shared library with the application, we include it in "MacOS" and change the path:

install_name_tool -id @executable_path/libwx_macu-2.8.0.dylib

@executable_path will be replaced with e.g. /Developer/Applications/CodeBlocks.app/Contents/MacOS

Way Two: Framework (bundle)

/Library/Frameworks/wx.framework/Headers -> Versions/Current/Headers
/Library/Frameworks/wx.framework/wx -> Versions/Current/wx
/Library/Frameworks/wx.framework/Versions/Current -> 2.8
/Library/Frameworks/wx.framework/Versions/2.8/Headers/wx.h
/Library/Frameworks/wx.framework/Versions/2.8/wx  -> libwx_macu-2.8.0.dylib
/Library/Frameworks/wx.framework/Versions/2.8/libwx_macu-2.8.0.dylib  -> libwx_macu-2.8.0.6.0.dylib
/Library/Frameworks/wx.framework/Versions/2.8/libwx_macu-2.8.0.6.0.dylib

To bundle our framework with the application, we include it in "Frameworks" and change the path:

install_name_tool -id @executable_path/../Frameworks/wx.framework/Versions/2.8/libwx_macu-2.8.0.dylib

This way it will first look in the framework path (-F), and then in for the shared library path (-L) as usual.

Install Subversion client

On Mac OS X 10.4, you need to install the Subversion (svn) program:

http://subversion.tigris.org/

Note: you need SVN for the Code::Blocks revision scripts to work!

Build CodeBlocks from SVN

Download the source code

https://www.codeblocks.org/source_code.shtml

svn checkout svn://svn.berlios.de/codeblocks/trunk
cd trunk

Apply necessary patches

For a list of all available patches, see:

http://developer.berlios.de/patch/?group_id=5358

You might need to convert line endings from DOS to Unix first.

Bootstrap with Autotools

You need to use the newer version of automake (see above), for the "bootstrap". (OS X 10.5 users may have recent enough autotools so they may not need to install them)

# if you installed newer autotools under names with suffixes.
export AUTOMAKE=automake-1.9
export ACLOCAL=aclocal-1.9

# do bootstrap. you may need to adapt /usr/share/aclocal
# to whatever other location you may use
# (for instance, in my case, /usr/local/share/aclocal)
ACLOCAL_FLAGS="-I /usr/share/aclocal" ./bootstrap

Mono Fix

If you have the Mono.framework installed, then it probably set up a symlink like:

/usr/bin/pkg-config -> /Library/Frameworks/Mono.framework/Commands/pkg-config

Unless you have a "proper" pkg-config installation the Code::Blocks configure will fail, so move this symbolic link aside.

Configure

./configure --with-contrib-plugins=all

Note: the easiest way to build a Universal Binary for Code::Blocks is to build once for PowerPC (-arch ppc) and once for Intel (-arch i386), and then merge them (with lipo) afterwards.

mkdir ppc-build
cd ppc-build
../configure --host=powerpc-apple-darwin8 --target=powerpc-apple-darwin8 --with-contrib-plugins=all
cd ..

mkdir x86-build
cd x86-build
../configure --host=i686-apple-darwin8 --target=i686-apple-darwin8 --with-contrib-plugins=all
cd ..

Note: You need to patch the location of the pre-compiled headers, or it will generate them in the same place for both arch.

Tiger Fix

There is a bug in the glibtool of Mac OS X 10.4, that fails to link C++ libs:

ld: multiple definitions of symbol ___umoddi3
/usr/lib/gcc/powerpc-apple-darwin8/4.0.1/libgcc.a(_umoddi3.o) private external definition of ___umoddi3 in section (__TEXT,__text)
/usr/lib/gcc/powerpc-apple-darwin8/4.0.1/../../../libgcc_s.10.4.dylib(_umoddi3_s.o) definition of ___umoddi3

ld: multiple definitions of symbol ___umoddi3
/usr/lib/gcc/i686-apple-darwin8/4.0.1/libgcc.a(_umoddi3.o) private external definition of ___umoddi3 in section (__TEXT,__text)
/usr/lib/gcc/i686-apple-darwin8/4.0.1/../../../libgcc_s.10.4.dylib(_umoddi3_s.o) definition of ___umoddi3

To work around this, you need to edit the generated "libtool" script manually:

177c177
< whole_archive_flag_spec="-all_load \$convenience"
---
> whole_archive_flag_spec=""
6921c6921
< whole_archive_flag_spec="-all_load \$convenience"
---
> whole_archive_flag_spec=""

This bug has been fixed in GNU libtool 1.5.8 and later.

(GNU) Make

"nice" isn't strictly needed, it just makes the compile run at a lower process priority

nice make

For the Universal Binary build:

cd ppc-build
nice make
cd ..

cd x86-build
nice make
cd ..

Install into Destination

"sudo" asks you for an admin password, in order to get install permissions

sudo make install

For the Universal Binary build:

cd ppc-build
make install DESTDIR=/tmp/ppc
cd ..

cd x86-build
make install DESTDIR=/tmp/x86
cd ..

lipomerge /tmp/ppc /tmp/x86 /tmp/fat

Where "lipomerge" is a custom shell script:

Bundle application for Mac

After building codeblocks in the regular Unix way, you need to bundle it with the icons and various other info that it needs to make a regular stand-alone Macintosh application.

There are two ways of accomplishing this, old Mac OS-style resource or NeXT-style bundle. The old resources are handy while developing, while bundles are more suitable for release.

Note: You need to use either of these methods, or your application will launch in the background behind all other windows and will be unable to receive any events!

Way One: Mac OS (resource)

http://developer.apple.com/documentation/Carbon/Reference/Resource_Manager/

Handy while developing, as you don't need to create a whole bundle.

First we install the program to the PREFIX directory of your choice:

$PREFIX/bin
$PREFIX/lib
$PREFIX/share/codeblocks

Note: on the Intel Macintoshes, the icon comes up as "broken" (apparently it assumes that all apps with resforks are Classic)

Start the application with a small prefix shell wrapper like this:

DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:$PREFIX/lib
export DYLD_LIBRARY_PATH

$PREFIX/bin/codeblocks --prefix=$PREFIX

You don't need the "DYLD_LIBRARY_PATH" stuff, if you are installing to a system directory.

Common PREFIX Settings

Local: PREFIX=/usr/local

System: PREFIX=/usr

MacPorts: PREFIX=/opt/local

Fink: PREFIX=/sw

Way Two: NeXT (bundle)

http://developer.apple.com/documentation/CoreFoundation/Conceptual/CFBundles/

This does not involve resources, and is more relocatable.

Files needed:

  • codeblocks.plist (generated, rename to "Info.plist")
  • codeblocks.sh (shell wrapper, rename to "CodeBlocks")
#!/bin/sh

DIR="`dirname \"$0\"`/.."

BIN="$DIR/bin"
LIB="$DIR/lib"

DYLD_LIBRARY_PATH="$DYLD_LIBRARY_PATH:$LIB"
export DYLD_LIBRARY_PATH

exec "$BIN/codeblocks" --prefix="$DIR"
  • app.icns (icons are available in src/src/resources/icons)

The MacOS program will just be a shell wrapper that calls "bin/codeblocks", like above. Traditionally the bundle would include Frameworks and Resources, but we'll just avoid those here and use the regular "lib" and "share/codeblocks" instead (just as with a regular install). These temporary directories are listed in italic below, they're not really used in bundles...

Setup a hierarchy like this, and copy the files from the regular build/install and the above file list to it:

 CodeBlocks.app
 CodeBlocks.app/Contents/
 CodeBlocks.app/Contents/Info.plist
 CodeBlocks.app/Contents/MacOS/
 CodeBlocks.app/Contents/MacOS/CodeBlocks
 CodeBlocks.app/Contents/Resources/
 CodeBlocks.app/Contents/Resources/app.icns
 CodeBlocks.app/Contents/bin/
 CodeBlocks.app/Contents/lib/
 CodeBlocks.app/Contents/share/codeblocks/

The CodeBlocks application can now be moved with the Finder, and started up like a regular Mac application. (the nightly build includes a more advanced Info.plist and more icons - for also mapping all the files that the application can open, like source code and header files and such)

Proper Application Bundling

To avoid the shell wrapper, the binary can now be moved from "bin/codeblocks" to "MacOS/CodeBlocks". Helper files are moved from "share/codeblocks" to "Resources". The dynamic libraries are moved from "lib" to "MacOS":

mv bin/codeblocks MacOS/CodeBlocks
rmdir bin
mv lib/* MacOS/
rmdir lib
mv share Resources/

To avoid having to use a DYLD_LIBRARY_PATH, we rename the shared libraries (with the install_name_tool program) from e.g. /usr/local/lib/ to @executable_path/:

install_name_tool -change /usr/local/lib/libcodeblocks.0.dylib \
                          @executable_path/libcodeblocks.0.dylib MacOS/CodeBlocks

The libraries can have their names changed using the -id parameter:

install_name_tool -id @executable_path/libcodeblocks.0.dylib MacOS/libcodeblocks.0.dylib

You also need to change all of the loadable bundles for the plugins:

for so in Resources/plugins/*.so
do install_name_tool -change /usr/local/lib/libcodeblocks.0.dylib \
                             @executable_path/libcodeblocks.0.dylib $so
done

You can check the result, what libraries/frameworks it links to, with:

otool -L CodeBlocks

Optionally you can then repeat the process, for the wx library too...

Here is a full script to do the job... It assumes to be executed at the same directory level as the CodeBlockSVN.app directory that will receive all the stuff... maybe enhanced but it is a first try that do work when packaging an OS X SVN build.

#!/bin/sh
cp /usr/local/bin/codeblocks ./CodeBlocksSVN.app/Contents/MacOS/CodeBlocks
cp /usr/local/bin/cb_share_config ./CodeBlocksSVN.app/Contents/MacOS
cp /usr/local/bin/cb_console_runner ./CodeBlocksSVN.app/Contents/MacOS
cp /usr/local/bin/codesnippets ./CodeBlocksSVN.app/Contents/MacOS
cp /usr/local/lib/libwxsmithlib.0.dylib ./CodeBlocksSVN.app/Contents/MacOS
cp /usr/local/lib/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS
cp /usr/local/lib/libcodeblocks.0.dylib ./CodeBlocksSVN.app/Contents/MacOS

install_name_tool -id @executable_path/libcodeblocks.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/libcodeblocks.0.dylib
install_name_tool -id @executable_path/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/libwx_macu-2.8.0.dylib
install_name_tool -id @executable_path/libwxsmithlib.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/libwxsmithlib.0.dylib

install_name_tool -change /usr/local/lib/libcodeblocks.0.dylib @executable_path/libcodeblocks.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/CodeBlocks
install_name_tool -change /usr/local/lib/libwx_macu-2.8.0.dylib @executable_path/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/CodeBlocks
install_name_tool -change /usr/local/lib/libwxsmithlib.0.dylib @executable_path/libwxsmithlib.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/CodeBlocks

install_name_tool -change /usr/local/lib/libcodeblocks.0.dylib @executable_path/libcodeblocks.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/codesnippets
install_name_tool -change /usr/local/lib/libwx_macu-2.8.0.dylib @executable_path/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/codesnippets
install_name_tool -change /usr/local/lib/libwxsmithlib.0.dylib @executable_path/libwxsmithlib.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/codesnippets

install_name_tool -change /usr/local/lib/libcodeblocks.0.dylib @executable_path/libcodeblocks.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/cb_share_config
install_name_tool -change /usr/local/lib/libwx_macu-2.8.0.dylib @executable_path/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/cb_share_config
install_name_tool -change /usr/local/lib/libwxsmithlib.0.dylib @executable_path/libwxsmithlib.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/cb_share_config

install_name_tool -change /usr/local/lib/libcodeblocks.0.dylib @executable_path/libcodeblocks.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/cb_console_runner
install_name_tool -change /usr/local/lib/libwx_macu-2.8.0.dylib @executable_path/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/cb_console_runner
install_name_tool -change /usr/local/lib/libwxsmithlib.0.dylib @executable_path/libwxsmithlib.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/cb_console_runner

install_name_tool -change /usr/local/lib/libwx_macu-2.8.0.dylib @executable_path/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/libcodeblocks.0.dylib
install_name_tool -change /usr/local/lib/libwxsmithlib.0.dylib @executable_path/libwxsmithlib.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/libcodeblocks.0.dylib

install_name_tool -change /usr/local/lib/libcodeblocks.0.dylib @executable_path/libcodeblocks.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/libwxsmithlib.0.dylib
install_name_tool -change /usr/local/lib/libwx_macu-2.8.0.dylib @executable_path/libwx_macu-2.8.0.dylib ./CodeBlocksSVN.app/Contents/MacOS/libwxsmithlib.0.dylib

cp -R /usr/local/share/codeblocks/ ./CodeBlocksSVN.app/Contents/Resources/share/codeblocks

for dotso in ./CodeBlocksSVN.app/Contents/Resources/share/codeblocks/plugins/*.so
do
#echo $dotso
#	install_name_tool -id $dotso ./libcodeblocks.0.dylib CodeBlocks
	install_name_tool -change /usr/local/lib/libcodeblocks.0.dylib @executable_path/libcodeblocks.0.dylib $dotso
	install_name_tool -change /usr/local/lib/libwx_macu-2.8.0.dylib @executable_path/libwx_macu-2.8.0.dylib $dotso
	install_name_tool -change /usr/local/lib/libwxsmithlib.0.dylib @executable_path/libwxsmithlib.0.dylib $dotso
done

FYI: Darwin vs. Mac OS X

"Darwin is the UNIX technology-based foundation of Mac OS X."

"Pure Darwin" here refers to the Open Source version of the OS:

(that is: Darwin using X11 instead of Aqua for the user interface)

Install with MacPorts

Install wxWidgets

You will need the wxWidgets library, install as port with:

sudo port install wxWidgets

If you want the X11/GTK version on Mac OS X, instead use:

sudo port install wxgtk

Install Code::Blocks

After that is installed, you can install Code::Blocks with:

sudo port install codeblocks-devel +aqua

If you want the X11/GTK version on Mac OS X, instead use:

sudo port install codeblocks-devel +x11

This will download the SVN trunk, and any dependencies:

--->  Fetching codeblocks-devel
--->  Verifying checksum(s) for codeblocks-devel
--->  Extracting codeblocks-devel
--->  Configuring codeblocks-devel
--->  Building codeblocks-devel with target all
--->  Staging codeblocks-devel into destroot
--->  Packaging tgz archive for codeblocks-devel 1.0_0+aqua+macosx
--->  Installing codeblocks-devel 1.0_0+aqua+macosx
--->  Activating codeblocks-devel 1.0_0+aqua+macosx
--->  Cleaning codeblocks-devel

Note: to upgrade from SVN, you need to uninstall first:

sudo port uninstall codeblocks-devel
sudo port clean codeblocks-devel
sudo port install codeblocks-devel

This is both because all SVN versions are numbered "0", but also due to a bug in the Code::Blocks build scripts.

Running +aqua (wxMac) version

After the build completes, you can start the program by:

open /Applications/MacPorts/CodeBlocks.app

Note that the wxMac application bundle in "MacPorts" is just a wrapper, with symbolic links to /opt/local...

/opt/local/bin/codeblocks

Running +x11 (wxGTK) version

The non-bundled wxGTK version is instead started with:

/opt/local/bin/codeblocks

When running X11/wxGTK programs in Mac OS X, you can use "open-x11" to first start up X11.app and set up $DISPLAY:

open-x11 /opt/local/bin/codeblocks