Managing Plug-in Resources

From Code::Blocks
Revision as of 19:58, 2 July 2007 by Dmoore (talk | contribs) (Boiler plate for a new tutorial on plug-in resource management)
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Prerequisites

Please read the tutorial Creating a simple "Hello_World" plugin before starting this tutorial

This tutorial assumes you have a working version of Code::Blocks installed and some knowledge of how to deal with projects, in particular how to compile them. In order to use the Code::Blocks SDK you must also have a working version of wxWidgets installed. For more information see Compiling wxWidgets 2.6.2 to develop Code::Blocks

To develop Code::Blocks plugins you will also need a copy of the Code::Blocks SDK, which can be found on the Code::Blocks download page. Install this to somewhere sensible that you will remember later on. Personally I keep the SDK in a folder called CodeBlocks\sdk (which contains the include/ and lib/ from in the zip). This means that the header files refered to in the tutorial would be found under Codeblocks\sdk\include, so cbPlugin.h is Codeblocks\sdk\include\cbPlugin.h for example.

Overview

This tutorial will show you how to package Resources (forms, dialogs and bitmaps) in your plug-in.

Further Information

It is essential to learn how wxWidgets works if you seriously plan on working on plugins, since most of Code::Blocks depends on it, and you will find it easier to add and manipulate components if you have a firm grasp of its principles. More information on this can be found in the wxWidgets documentation. Another good place to learn from is the source code from the existing Code::Blocks plugins, which can be downloaded along with the rest of the Code::Blocks source code from the download page.