Managing Plug-in Resources

From Code::Blocks


Prerequisites

Please read the tutorial Creating a simple "Hello_World" plugin before starting this tutorial

This tutorial assumes you have a working version of Code::Blocks installed and some knowledge of how to deal with projects, in particular how to compile them. In order to use the Code::Blocks SDK you must also have a working version of wxWidgets installed. For more information see Compiling wxWidgets 2.6.2 to develop Code::Blocks

REVISE THIS...To develop Code::Blocks plugins you will also need a copy of the Code::Blocks SDK, which can be found on the Code::Blocks download page. Install this to somewhere sensible that you will remember later on. Personally I keep the SDK in a folder called CodeBlocks\sdk (which contains the include/ and lib/ from in the zip). This means that the header files refered to in the tutorial would be found under Codeblocks\sdk\include, so cbPlugin.h is Codeblocks\sdk\include\cbPlugin.h for example.

Overview

This tutorial will show you how to package and access Resources (toolbars, forms, dialogs and bitmaps) and other static data in your plug-in.

Plugin File Structure

Every plugin in its undeployed state is simply a nested file structure in compressed archive form (zip). The typical structure of a plugin (which we'll call "myplugin" in this tutorial) is as follows:

+myplugin.cbplugin
 +myplugin.dll
 +myplugin.png
 +myplugin-off.png
 +myplugin.zip
  +manifest.xml
  +XML Based Resources
 +Extra Files

Most of this structure is created automatically when you build a plugin project created with the CB Plugin Wizard. What are these files?

  • myplugin.cbplugin: this is simply a zip archive containing all of the plugins files and resources. It is given a cbplugin extension to make it easy for the Code::Blocks plugin installer to recognize.
  • myplugin.dll (or _libmy-plugin.so_ on linux): the compiled shared library containing you plugins executable content
  • myplugin.png: this is an 80x80 bitmap displayed by default in the image list in "Environment Settings" when the plugins configuration has the focus (for plugins that have a configuaration panel). This file is optional
  • myplugin-off.png: this is an 80x80 bitmap displayed by default in the image list in "Environment Settings" when the plugins configuration does not have the focus(for plugins that have a configuaration panel). This file is optional
  • myplugin.zip: a compressed archive file containing the file manifest.xml and resources
  • manifest.xml: a file containing information about the plugin. (see the Creating a simple "Hello_World" plugin)
  • XML Based Resources: One or more wxWidgets XML based resource files (XRC files) such as toolbars, dialogs and forms. You can also place binary bitmap images in this archive if they are accompanied by and XRC descriptor file. XML Resources are option
  • Extra Files: Place other static, non-XRC resources here. You should keep these files to a mimimum because they are copied to the shared space of the users Code::Blocks installation. These files are optional

Working with XML Based wxWidgets Resources

What is XRC and why would I want to use it?

XRC is a standardized way of describing wxWidgets forms (including panels, dialogs and toolbars) and bitmap lists in a human readable XML format. A simple example is the XRC file for the compiler toolbar (found in the CB source at: src/plugins/compilergcc/resources/compiler_toolbar.xrc):

<?xml version="1.0" ?>
<resource>
  <object class="wxToolBarAddOn" name="compiler_toolbar">
    <object class="tool" name="idCompilerMenuCompile">
      <tooltip>Build</tooltip>
      <longhelp>Build the active project</longhelp>
      <bitmap>images/compile.png</bitmap>
    </object>
    <object class="tool" name="idCompilerMenuRun">
      <tooltip>Run</tooltip>
      <longhelp>Run the active project</longhelp>
      <bitmap>images/run.png</bitmap>
    </object>
...
...
...
    <object class="separator"/>
    <object class="wxStaticText" name="idToolTargetLabel">
      <label>Build target:</label>
    </object>
    <object class="wxChoice" name="idToolTarget">
      <content/>
        <size>160,-1</size>
    </object>
  </object>
</resource>

While somewhat verbose, this is far more readable than the terse 100 lines of C++ required to create a toolbar, load its images and assign unique member names and ids if you did not use XRC files.

In addition to its readability, XRC offers the advantage of separating form layout (contained in the XRC file) from form logic (coded into your plugin binary). XRC files are loaded each time you start your plugin, which allows you to make changes to the layout of a form without the need to recompile you plugin.

Creating XRC files

Working with XRC files in your plugin

CONTENT COMING SOON...

Working with Extra Files

MORE CONTENT COMING SOON...

Further Information

It is essential to learn how wxWidgets works if you seriously plan on working on plugins, since most of Code::Blocks depends on it, and you will find it easier to add and manipulate components if you have a firm grasp of its principles. More information on this can be found in the wxWidgets documentation. Another good place to learn from is the source code from the existing Code::Blocks plugins, which can be downloaded along with the rest of the Code::Blocks source code from the download page.