Recommended global variables
Technically, it does not matter how you name your global user variables. However, if you wish to maximise the benefit of using global user variables, then you better make sure that the same name always means the same thing!
If you call the location of your wxWidgets installation #wx, and two other developers call them #wxwin and #wxwidgets in their projects, then somebody compiling all three projects will be promted three times for the same thing. This is obviously less than optimal.
This list is provided as a guideline and in no way authoritative. However, if you use the names in this list, chances are good that people trying to compile your projects will be a lot happier.
|IDE and compilers|
|cb||Location of the development version of Code::Blocks.
If you have the sources, this is the dir with the Code::Blocks project file.If you have the Code::Blocks SDK, this is the dir where you unpacked it.
|gcc||Base directory of your gcc or MinGW installation|
|msvc||Base directory of your MSVC toolkit installation|
|psdk||Location of the Microsoft platform SDK (base dir)|
|dm||Base directory of your Digital Mars installation|
|wx||Base directory of wxWidgets|
|fl||Base directory of FLTK|
|qt||Base directory of Qt|
|sw||Base directory of SmartWin|
|sdl||Base directory of SDL|
|ft||Base directory of freetype|
|ogre||Base directory of Ogre 3D|
|g3d||Base directory of Graphics 3D|
|genesis||Base directory of Genesis 3D|
|cs||Base directory of Crystal Space|
|irr||Base directory of Irrlicht|
|glut||Base directory of GLUT (an extension to OpenGL)|
|glfw||Base directory of GLFW (an extension to OpenGL)|
|dx||Base directory of Direct/X SDK|
|openal||Base directory of OpenAL|
|zlib||Base directory of zlib|