Difference between revisions of "Scripting Code::Blocks"

From Code::Blocks
m
m (add category)
Line 1: Line 1:
 +
[[Category:Code::Blocks Documentation]]
 +
[[Category:Scripting Code::Blocks]]
 +
 
Code::Blocks supports scripting to extend various parts of its functionality during runtime. The scripting language used is [http://www.squirrel-lang.org Squirrel]. Check http://www.squirrel-lang.org/#doc for documentation.
 
Code::Blocks supports scripting to extend various parts of its functionality during runtime. The scripting language used is [http://www.squirrel-lang.org Squirrel]. Check http://www.squirrel-lang.org/#doc for documentation.
  
Line 11: Line 14:
  
 
''NOTE: Before you attempt editing the shipped scripts or writing your own, please read about [[scripting commands]].''
 
''NOTE: Before you attempt editing the shipped scripts or writing your own, please read about [[scripting commands]].''
 
[[Category:Code::Blocks Documentation]]
 

Revision as of 19:21, 7 July 2006


Code::Blocks supports scripting to extend various parts of its functionality during runtime. The scripting language used is Squirrel. Check http://www.squirrel-lang.org/#doc for documentation.

Currently, Code::Blocks uses scripts for:

  • Startup: Run arbitrary commands on application startup.
  • Wizards: Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.
  • Debugger: Extend GDB (and others) to support arbitrary data types. Code::Blocks ships with scripts that add wxString, std::string and std::vector "knowledge" to GDB.
  • Build: Extend the build system. Scripts can be attached to projects and/or build targets and are executed before and/or after each of these is built.

More Code::Blocks parts may be exposed to scripting in the future.

NOTE: Before you attempt editing the shipped scripts or writing your own, please read about scripting commands.