Difference between revisions of "Scripting Code::Blocks"

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[[Category:Code::Blocks Documentation]]
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[[Category:Developer Documentation]]
 
[[Category:Scripting Code::Blocks]]
 
[[Category:Scripting Code::Blocks]]
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Code::Blocks supports '''scripting''' to extend various parts of its functionality during runtime. The scripting language used is [http://www.squirrel-lang.org Squirrel].
  
Code::Blocks supports scripting to extend various parts of its functionality during runtime. The scripting language used is [http://www.squirrel-lang.org Squirrel]. Check http://www.squirrel-lang.org/#doc for documentation.
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Currently, Code::Blocks uses scripts for:
  
Currently, Code::Blocks uses scripts for:
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'''[[Startup script|Startup]]'''
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: Run arbitrary commands on application startup.
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'''[[Wizard scripts|Wizards]]'''
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: Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.
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'''[[Script plugins]]
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: Create and register new plugins written entirely in [http://www.squirrel-lang.org Squirrel].
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'''[[Debugger scripts|Debugger]]'''
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: Extend the GNU Debugger (and others) to support arbitrary data types. Code::Blocks ships with scripts that add wxString, std::string and std::vector "knowledge" to the GNU Debugger.
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'''[[Build scripts|Build]]'''
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: Extend the build system. Scripts can be attached to projects and/or build targets and are executed before and/or after each of these is built.<br/>
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'''[[Variable expansion]]'''
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:As a special case of [[variable expansion]], scripts can be run in place of a variable, expanding to the output generated by the script.
  
* [[Startup script|Startup]]: Run arbitrary commands on application startup.
 
* [[Wizard scripts|Wizards]]: Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.
 
* [[Debugger scripts|Debugger]]: Extend GDB (and others) to support arbitrary data types. Code::Blocks ships with scripts that add wxString, std::string and std::vector "knowledge" to GDB.
 
* [[Build scripts|Build]]: Extend the build system. Scripts can be attached to projects and/or build targets and are executed before and/or after each of these is built.
 
  
 
More Code::Blocks parts may be exposed to scripting in the future.
 
More Code::Blocks parts may be exposed to scripting in the future.
  
''NOTE: Before you attempt editing the shipped scripts or writing your own, please read about [[scripting commands]].''
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== See also ==
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* [[Scripting commands]]
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: This page will describe the script bindings of C::B in detail as a developer reference. It will show how certain parts of C::B and wxWidgets are exposed. This is an important reference for all script developers!
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* [[Script bindings]]
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:This page will describe how the script binding is actually done from a developers point of view. It is a reference to add own script bindings to C::B at source-code level.
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== External links ==
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* [http://www.squirrel-lang.org/#doc Squirrel documentation]

Revision as of 23:35, 7 October 2011

Code::Blocks supports scripting to extend various parts of its functionality during runtime. The scripting language used is Squirrel.

Currently, Code::Blocks uses scripts for:

Startup

Run arbitrary commands on application startup.

Wizards

Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.

Script plugins

Create and register new plugins written entirely in Squirrel.

Debugger

Extend the GNU Debugger (and others) to support arbitrary data types. Code::Blocks ships with scripts that add wxString, std::string and std::vector "knowledge" to the GNU Debugger.

Build

Extend the build system. Scripts can be attached to projects and/or build targets and are executed before and/or after each of these is built.

Variable expansion

As a special case of variable expansion, scripts can be run in place of a variable, expanding to the output generated by the script.


More Code::Blocks parts may be exposed to scripting in the future.

See also

This page will describe the script bindings of C::B in detail as a developer reference. It will show how certain parts of C::B and wxWidgets are exposed. This is an important reference for all script developers!
This page will describe how the script binding is actually done from a developers point of view. It is a reference to add own script bindings to C::B at source-code level.

External links