Difference between revisions of "Scripting Code::Blocks"

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(We already have a debugger scripts page......)
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* [[Wizard scripts|Wizards]]: Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.
 
* [[Wizard scripts|Wizards]]: Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.
 
* [[Debugger scripts]]: Extend GDB (and others) to support arbitrary data types. Code::Blocks ships with scripts that add wxString, std::string and std::vector "knowledge" to GDB.
 
* [[Debugger scripts]]: Extend GDB (and others) to support arbitrary data types. Code::Blocks ships with scripts that add wxString, std::string and std::vector "knowledge" to GDB.
* [[Build scripts]]: Extend the build system. Scripts can be attached to build targets and are executed before and/or after each build target is built.
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* [[Build scripts]]: Extend the build system. Scripts can be attached to projects and/or build targets and are executed before and/or after each of these is built.
  
 
More Code::Blocks parts may be exposed to scripting in the future.
 
More Code::Blocks parts may be exposed to scripting in the future.

Revision as of 11:03, 4 July 2006

Code::Blocks supports scripting to extend various parts of its functionality during runtime. The scripting language used is Squirrel. Check http://www.squirrel-lang.org/#doc for documentation.

Currently, Code::Blocks uses scripts for:

  • Startup: Run arbitrary commands on application startup.
  • Wizards: Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.
  • Debugger scripts: Extend GDB (and others) to support arbitrary data types. Code::Blocks ships with scripts that add wxString, std::string and std::vector "knowledge" to GDB.
  • Build scripts: Extend the build system. Scripts can be attached to projects and/or build targets and are executed before and/or after each of these is built.

More Code::Blocks parts may be exposed to scripting in the future.

NOTE: Before you attempt editing the shipped scripts or writing your own, please read about scripting commands.