Difference between revisions of "Some examples"

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(Fix formatting)
(Add example script for loading files from a text file)
 
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This is in one line, so you can copy and paste it in the post build step (but don't forget to add the <code>[[ ]]</code> )
 
This is in one line, so you can copy and paste it in the post build step (but don't forget to add the <code>[[ ]]</code> )
 +
 +
 +
== Add files from a text file to the active project ==
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<pre>
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<nowiki>
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local pm = GetProjectManager();
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if (IsNull(pm))
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{
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    ShowError(_T("Could not query the project manager. Cannot continue."));
 +
    return 0;
 +
}
 +
 +
local p = pm.GetActiveProject();
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 +
// File with the source files separated by \n
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// for example:
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// '''''''''''''''''''
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// a.cpp
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// b.cpp
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// '''''''''''''''''''
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local filecontent = IO.ReadFileContents (_T("D:\\ddddd\\fileList.txt"));
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 +
// Split the files in lines
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local fileList = GetArrayFromString(filecontent, _T("\n"), true);
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print(_T("Files to load:"));
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for(local i = 0; i < fileList.GetCount(); i++)
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{
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print(fileList.Item(i) + _T("\n"));  // Print the files in the list, as a check
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}
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// Base path, the files in the text files are relative in my case. If they are absolute you can remove this
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local basePath = _T("D:\\ddddd\\src\\");
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for(local i = 0; i < fileList.GetCount(); i++)
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{
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        // Create file path
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local filePath = basePath + fileList.Item(i);
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// Add to all build targets
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for(local a = 0; a <= p.GetBuildTargetsCount(); a++)
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    pm.AddFileToProject(filePath, p, a);
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}
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// Save the project. This triggers also an update of the project UI
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pm.SaveAllProjects();
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</nowiki>
 +
</pre>
  
 
== See also ==
 
== See also ==
  
 
* [[Scripting Code::Blocks|Scripting index]]
 
* [[Scripting Code::Blocks|Scripting index]]

Latest revision as of 14:19, 12 May 2020


Conditional compiler flags for different OS

For example different libraries for X11 and Windows

1) Project->Build options->Select the project name on the left

2) Linker Settings->Other linker options

3) Add the squirrel script:

[[if(PLATFORM == PLATFORM_MSW ) print(_("-lgdi32")); else if(PLATFORM == PLATFORM_X11 ) printf(_("-lX11"));]]

be aware, this has to be in one line of the other liner options...

After build

Copy the build log after compilation to a new location and rename it with target name and compiler id.

IO.CopyFile(_("$(PROJECTNAME)_build_log.html"), _("$(PROJECTNAME)_build_log_") + GetProjectManager().GetActiveProject().GetCurrentlyCompilingTarget().GetTitle() + _("_") + GetProjectManager().GetActiveProject().GetCurrentlyCompilingTarget().GetCompilerID() + _(".html"), true );

This is in one line, so you can copy and paste it in the post build step (but don't forget to add the [[ ]] )


Add files from a text file to the active project

local pm = GetProjectManager();
if (IsNull(pm))
{
    ShowError(_T("Could not query the project manager. Cannot continue."));
    return 0;
}

local p = pm.GetActiveProject();

// File with the source files separated by \n
// for example:
// '''''''''''''''''''
// a.cpp
// b.cpp
// '''''''''''''''''''
local filecontent = IO.ReadFileContents (_T("D:\\ddddd\\fileList.txt"));

// Split the files in lines
local fileList = GetArrayFromString(filecontent, _T("\n"), true);
print(_T("Files to load:"));
for(local i = 0; i < fileList.GetCount(); i++)
{
	print(fileList.Item(i) + _T("\n"));   // Print the files in the list, as a check
}

// Base path, the files in the text files are relative in my case. If they are absolute you can remove this
local basePath = _T("D:\\ddddd\\src\\");
for(local i = 0; i < fileList.GetCount(); i++)
{
        // Create file path
	local filePath = basePath + fileList.Item(i);
	// Add to all build targets
	for(local a = 0; a <= p.GetBuildTargetsCount(); a++)
	    pm.AddFileToProject(filePath, p, a);
}
// Save the project. This triggers also an update of the project UI
pm.SaveAllProjects();

See also