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	<id>https://wiki.codeblocks.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andwan0</id>
	<title>Code::Blocks - User contributions [en]</title>
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	<updated>2026-04-21T14:32:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.codeblocks.org/index.php?title=Integrating_Microsoft_Visual_C_6_with_Code::Blocks_IDE&amp;diff=5933</id>
		<title>Integrating Microsoft Visual C 6 with Code::Blocks IDE</title>
		<link rel="alternate" type="text/html" href="https://wiki.codeblocks.org/index.php?title=Integrating_Microsoft_Visual_C_6_with_Code::Blocks_IDE&amp;diff=5933"/>
		<updated>2009-03-26T15:25:07Z</updated>

		<summary type="html">&lt;p&gt;Andwan0: /* Troubleshooting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:User Documentation]]&lt;br /&gt;
== Attaching the compiler framework ==&lt;br /&gt;
You are still using Microsoft Visual C++ version 6 (MSVC6) and want to shift to Code::Blocks? Here are the steps to integrate the (commercial!) Microsoft Visual C++ version 6 compiler into Code::Blocks.&lt;br /&gt;
&lt;br /&gt;
The following steps are required:&lt;br /&gt;
&lt;br /&gt;
# Make a copy of the Microsoft Visual C++ Toolkit 2003 as follows:&lt;br /&gt;
#* Goto menu &amp;quot;Settings&amp;quot; -&amp;gt; &amp;quot;Compiler and debugger&amp;quot;&lt;br /&gt;
#* Select the &amp;quot;Microsoft Visual C++ Toolkit 2003&amp;quot;, click the &amp;quot;Copy&amp;quot; Button&lt;br /&gt;
#* Save the copy e.g. under &amp;quot;Microsoft Visual C++ 6&amp;quot;&lt;br /&gt;
# Setup the compiler as follows:&lt;br /&gt;
#* The path setup (tab &amp;quot;Programs&amp;quot;) should be done as following:&lt;br /&gt;
#** The &amp;quot;Compiler's installation directory&amp;quot; should be set to {YOUR_MSVC6}\VC98&lt;br /&gt;
#** Under &amp;quot;Additional path's&amp;quot; add:&lt;br /&gt;
#*** {YOUR_MSVC6_COMMON}\MSDEV98\Bin&lt;br /&gt;
#*** {YOUR_MSVC6_COMMON}\Tools&lt;br /&gt;
#* The compiler/linker setup (tab &amp;quot;Directories) should be done as following:&lt;br /&gt;
#** Under the tab &amp;quot;Compiler&amp;quot; add the following path's:&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\Include&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\MFC\Include&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\ATL\Include&lt;br /&gt;
#** Under the tab &amp;quot;Linker&amp;quot; add the following path's:&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\Lib&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\MFC\Lib&lt;br /&gt;
#** Under the tab &amp;quot;Resource compiler&amp;quot; add the following path's:&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\Include&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\MFC\Include&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\ATL\Include&lt;br /&gt;
&lt;br /&gt;
That's it.&lt;br /&gt;
&lt;br /&gt;
== Working with &amp;quot;legacy&amp;quot; MSVC6 workspaces/projects ==&lt;br /&gt;
&lt;br /&gt;
Code::Blocks offers the ability to import Visual C++ 6 workspaces and projects. To import a MSVC6 workspace do the following: Menu &amp;quot;Project&amp;quot; -&amp;gt; &amp;quot;Import&amp;quot; -&amp;gt; &amp;quot;MS Visual C++ workspace&amp;quot;. Code::Blocks will ask you if it should apply the default compiler or ask for each project which compiler to chose. Choose the second option. Now Code::Blocks will present a compiler selection dialog for each project of the workspace. Choose your newly created compiler (&amp;quot;Microsoft Visual C++ 6&amp;quot;) for each project. Usually this should import your workspace just fine.&lt;br /&gt;
&lt;br /&gt;
Now there is some finetuning required:&lt;br /&gt;
&lt;br /&gt;
# Code::Blocks may have imported the include path's for compiler and linker as absolute path's. This you should verify and setup to relative apth's where apropriate.&lt;br /&gt;
# Code::Blocks may have imported the libraries to link against with absolute path's. This you should change to just present the libraries name (e.g. just &amp;quot;MyLib&amp;quot; for the &amp;quot;D:\MyPath\MyOtherPath\MyLib.lib&amp;quot; library). For own libraries there maybe an additional linker include path to be setup for the compiler to find this library.&lt;br /&gt;
# Code::Blocks usually does not import the &amp;quot;common&amp;quot; MSVC6 libraries you need to link your project against. Thus you will receive linker erros for unresolved symbols. The MSDN will help you to tell which of the &amp;quot;common&amp;quot; library you need to link against. For example: If the linker issues an &amp;quot;unresolved symbol RegCloseKey&amp;quot; a look in the MSDN will reveal that this is part of the &amp;quot;advapi32.lib&amp;quot;. Thus just add &amp;quot;advapi32&amp;quot; (without the lib extension) to the libraries to link your project against. This may take a while but if you just start from the first unresolved symbol linking another common library will usually resolve a whole list of unresolved symbols.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
# For troubleshooting enable the &amp;quot;Full command line&amp;quot; Under menu &amp;quot;Settings&amp;quot; -&amp;gt; &amp;quot;Compiler&amp;quot; -&amp;gt; &amp;quot;Other&amp;quot; tab, &amp;quot;Compiler logging&amp;quot;.&lt;br /&gt;
# If you get heaps of warnings, even when compiling a simple Hello World application, you might want to try this. (The error &amp;quot;unrecognized commandline option -g, ignored&amp;quot; should be a hint)&lt;br /&gt;
#* Goto menu &amp;quot;Settings&amp;quot; -&amp;gt; &amp;quot;Compiler and debugger&amp;quot;&lt;br /&gt;
#* Goto the &amp;quot;Other&amp;quot; tab&lt;br /&gt;
#* Hit the &amp;quot;Advanced Options...&amp;quot; button&lt;br /&gt;
#* Click OK (you might want to tick the &amp;quot;don't bug me&amp;quot; box)&lt;br /&gt;
#* Click the &amp;quot;Compile single file to object file&amp;quot; thingy (if it's not already selected), and, under &amp;quot;Command line macro&amp;quot;, replace &amp;quot;$options&amp;quot; with &amp;quot;/nologo /W3 /GX /D &amp;quot;Win32&amp;quot;.&lt;br /&gt;
#** /GX will fix all the warnings&lt;br /&gt;
#** /D &amp;quot;WIN32&amp;quot; will fix your problems if you have a large codebase, with dozens of &amp;quot;#ifdef WIN32&amp;quot; and the like.&lt;br /&gt;
#** /W3 you could change ofcourse, to /W1 till /W5, that's all up to you&lt;br /&gt;
# Why doesn't my VS6 DLL project produce export lib files?&lt;br /&gt;
#* Sometimes Code::Blocks doesn't copy the /def:&amp;quot;....def&amp;quot; link options. Just manually type it in.&lt;br /&gt;
# Why my VS6 projects don't build in the right order?&lt;br /&gt;
#* Code::Blocks didn't copy the dependencies from the VS workspace file. So you'll have to manually check the boxes.&lt;br /&gt;
# During linking it can't find *.obj files but am sure it should be *.lib files?&lt;br /&gt;
#* VS6 link lib files has been copied as relative paths without the *.lib extension. Code::Blocks looks for *.obj files because of this. You can either: explicitly browse for the *.lib files (in most cases they haven't been created yet but will be in same place as output dll/exe files) or just type in the name only without the relative path or extension. Though you'll need to set up the correct link paths.&lt;br /&gt;
# Why am I seeing old link libraries in Code::Block projects that were not even in VS6 project?&lt;br /&gt;
#* Code::Blocks naively copies ADD BASE LINK32 lines too.&lt;br /&gt;
# Can I debug my Visual C++ 6.0 projects?&lt;br /&gt;
#* No, there's no command-line debugger with Visual C++ 6.0.&lt;/div&gt;</summary>
		<author><name>Andwan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.codeblocks.org/index.php?title=Integrating_Microsoft_Visual_C_6_with_Code::Blocks_IDE&amp;diff=5932</id>
		<title>Integrating Microsoft Visual C 6 with Code::Blocks IDE</title>
		<link rel="alternate" type="text/html" href="https://wiki.codeblocks.org/index.php?title=Integrating_Microsoft_Visual_C_6_with_Code::Blocks_IDE&amp;diff=5932"/>
		<updated>2009-03-26T13:51:30Z</updated>

		<summary type="html">&lt;p&gt;Andwan0: /* Troubleshooting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:User Documentation]]&lt;br /&gt;
== Attaching the compiler framework ==&lt;br /&gt;
You are still using Microsoft Visual C++ version 6 (MSVC6) and want to shift to Code::Blocks? Here are the steps to integrate the (commercial!) Microsoft Visual C++ version 6 compiler into Code::Blocks.&lt;br /&gt;
&lt;br /&gt;
The following steps are required:&lt;br /&gt;
&lt;br /&gt;
# Make a copy of the Microsoft Visual C++ Toolkit 2003 as follows:&lt;br /&gt;
#* Goto menu &amp;quot;Settings&amp;quot; -&amp;gt; &amp;quot;Compiler and debugger&amp;quot;&lt;br /&gt;
#* Select the &amp;quot;Microsoft Visual C++ Toolkit 2003&amp;quot;, click the &amp;quot;Copy&amp;quot; Button&lt;br /&gt;
#* Save the copy e.g. under &amp;quot;Microsoft Visual C++ 6&amp;quot;&lt;br /&gt;
# Setup the compiler as follows:&lt;br /&gt;
#* The path setup (tab &amp;quot;Programs&amp;quot;) should be done as following:&lt;br /&gt;
#** The &amp;quot;Compiler's installation directory&amp;quot; should be set to {YOUR_MSVC6}\VC98&lt;br /&gt;
#** Under &amp;quot;Additional path's&amp;quot; add:&lt;br /&gt;
#*** {YOUR_MSVC6_COMMON}\MSDEV98\Bin&lt;br /&gt;
#*** {YOUR_MSVC6_COMMON}\Tools&lt;br /&gt;
#* The compiler/linker setup (tab &amp;quot;Directories) should be done as following:&lt;br /&gt;
#** Under the tab &amp;quot;Compiler&amp;quot; add the following path's:&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\Include&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\MFC\Include&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\ATL\Include&lt;br /&gt;
#** Under the tab &amp;quot;Linker&amp;quot; add the following path's:&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\Lib&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\MFC\Lib&lt;br /&gt;
#** Under the tab &amp;quot;Resource compiler&amp;quot; add the following path's:&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\Include&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\MFC\Include&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\ATL\Include&lt;br /&gt;
&lt;br /&gt;
That's it.&lt;br /&gt;
&lt;br /&gt;
== Working with &amp;quot;legacy&amp;quot; MSVC6 workspaces/projects ==&lt;br /&gt;
&lt;br /&gt;
Code::Blocks offers the ability to import Visual C++ 6 workspaces and projects. To import a MSVC6 workspace do the following: Menu &amp;quot;Project&amp;quot; -&amp;gt; &amp;quot;Import&amp;quot; -&amp;gt; &amp;quot;MS Visual C++ workspace&amp;quot;. Code::Blocks will ask you if it should apply the default compiler or ask for each project which compiler to chose. Choose the second option. Now Code::Blocks will present a compiler selection dialog for each project of the workspace. Choose your newly created compiler (&amp;quot;Microsoft Visual C++ 6&amp;quot;) for each project. Usually this should import your workspace just fine.&lt;br /&gt;
&lt;br /&gt;
Now there is some finetuning required:&lt;br /&gt;
&lt;br /&gt;
# Code::Blocks may have imported the include path's for compiler and linker as absolute path's. This you should verify and setup to relative apth's where apropriate.&lt;br /&gt;
# Code::Blocks may have imported the libraries to link against with absolute path's. This you should change to just present the libraries name (e.g. just &amp;quot;MyLib&amp;quot; for the &amp;quot;D:\MyPath\MyOtherPath\MyLib.lib&amp;quot; library). For own libraries there maybe an additional linker include path to be setup for the compiler to find this library.&lt;br /&gt;
# Code::Blocks usually does not import the &amp;quot;common&amp;quot; MSVC6 libraries you need to link your project against. Thus you will receive linker erros for unresolved symbols. The MSDN will help you to tell which of the &amp;quot;common&amp;quot; library you need to link against. For example: If the linker issues an &amp;quot;unresolved symbol RegCloseKey&amp;quot; a look in the MSDN will reveal that this is part of the &amp;quot;advapi32.lib&amp;quot;. Thus just add &amp;quot;advapi32&amp;quot; (without the lib extension) to the libraries to link your project against. This may take a while but if you just start from the first unresolved symbol linking another common library will usually resolve a whole list of unresolved symbols.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
# For troubleshooting enable the &amp;quot;Full command line&amp;quot; Under menu &amp;quot;Settings&amp;quot; -&amp;gt; &amp;quot;Compiler&amp;quot; -&amp;gt; &amp;quot;Other&amp;quot; tab, &amp;quot;Compiler logging&amp;quot;.&lt;br /&gt;
# If you get heaps of warnings, even when compiling a simple Hello World application, you might want to try this. (The error &amp;quot;unrecognized commandline option -g, ignored&amp;quot; should be a hint)&lt;br /&gt;
#* Goto menu &amp;quot;Settings&amp;quot; -&amp;gt; &amp;quot;Compiler and debugger&amp;quot;&lt;br /&gt;
#* Goto the &amp;quot;Other&amp;quot; tab&lt;br /&gt;
#* Hit the &amp;quot;Advanced Options...&amp;quot; button&lt;br /&gt;
#* Click OK (you might want to tick the &amp;quot;don't bug me&amp;quot; box)&lt;br /&gt;
#* Click the &amp;quot;Compile single file to object file&amp;quot; thingy (if it's not already selected), and, under &amp;quot;Command line macro&amp;quot;, replace &amp;quot;$options&amp;quot; with &amp;quot;/nologo /W3 /GX /D &amp;quot;Win32&amp;quot;.&lt;br /&gt;
#** /GX will fix all the warnings&lt;br /&gt;
#** /D &amp;quot;WIN32&amp;quot; will fix your problems if you have a large codebase, with dozens of &amp;quot;#ifdef WIN32&amp;quot; and the like.&lt;br /&gt;
#** /W3 you could change ofcourse, to /W1 till /W5, that's all up to you&lt;br /&gt;
# Why doesn't my VS6 DLL project produce export lib files?&lt;br /&gt;
#* Sometimes Code::Blocks doesn't copy the /def:&amp;quot;....def&amp;quot; link options. Just manually type it in.&lt;br /&gt;
# Why my VS6 projects don't build in the right order?&lt;br /&gt;
#* Code::Blocks didn't copy the dependencies from the VS workspace file. So you'll have to manually check the boxes.&lt;br /&gt;
# During linking it can't find *.obj files but am sure it should be *.lib files?&lt;br /&gt;
#* VS6 link lib files has been copied as relative paths without the *.lib extension. Code::Blocks looks for *.obj files because of this. You can either: explicitly browse for the *.lib files (in most cases they haven't been created yet but will be in same place as output dll/exe files) or just type in the name only without the relative path or extension. Though you'll need to set up the correct link paths.&lt;br /&gt;
# Why am I seeing old link libraries in Code::Block projects that were not even in VS6 project?&lt;br /&gt;
#* Code::Blocks naively copies ADD BASE LINK32 lines too.&lt;/div&gt;</summary>
		<author><name>Andwan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.codeblocks.org/index.php?title=Integrating_Microsoft_Visual_C_6_with_Code::Blocks_IDE&amp;diff=5931</id>
		<title>Integrating Microsoft Visual C 6 with Code::Blocks IDE</title>
		<link rel="alternate" type="text/html" href="https://wiki.codeblocks.org/index.php?title=Integrating_Microsoft_Visual_C_6_with_Code::Blocks_IDE&amp;diff=5931"/>
		<updated>2009-03-26T11:49:35Z</updated>

		<summary type="html">&lt;p&gt;Andwan0: /* Troubleshooting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:User Documentation]]&lt;br /&gt;
== Attaching the compiler framework ==&lt;br /&gt;
You are still using Microsoft Visual C++ version 6 (MSVC6) and want to shift to Code::Blocks? Here are the steps to integrate the (commercial!) Microsoft Visual C++ version 6 compiler into Code::Blocks.&lt;br /&gt;
&lt;br /&gt;
The following steps are required:&lt;br /&gt;
&lt;br /&gt;
# Make a copy of the Microsoft Visual C++ Toolkit 2003 as follows:&lt;br /&gt;
#* Goto menu &amp;quot;Settings&amp;quot; -&amp;gt; &amp;quot;Compiler and debugger&amp;quot;&lt;br /&gt;
#* Select the &amp;quot;Microsoft Visual C++ Toolkit 2003&amp;quot;, click the &amp;quot;Copy&amp;quot; Button&lt;br /&gt;
#* Save the copy e.g. under &amp;quot;Microsoft Visual C++ 6&amp;quot;&lt;br /&gt;
# Setup the compiler as follows:&lt;br /&gt;
#* The path setup (tab &amp;quot;Programs&amp;quot;) should be done as following:&lt;br /&gt;
#** The &amp;quot;Compiler's installation directory&amp;quot; should be set to {YOUR_MSVC6}\VC98&lt;br /&gt;
#** Under &amp;quot;Additional path's&amp;quot; add:&lt;br /&gt;
#*** {YOUR_MSVC6_COMMON}\MSDEV98\Bin&lt;br /&gt;
#*** {YOUR_MSVC6_COMMON}\Tools&lt;br /&gt;
#* The compiler/linker setup (tab &amp;quot;Directories) should be done as following:&lt;br /&gt;
#** Under the tab &amp;quot;Compiler&amp;quot; add the following path's:&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\Include&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\MFC\Include&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\ATL\Include&lt;br /&gt;
#** Under the tab &amp;quot;Linker&amp;quot; add the following path's:&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\Lib&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\MFC\Lib&lt;br /&gt;
#** Under the tab &amp;quot;Resource compiler&amp;quot; add the following path's:&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\Include&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\MFC\Include&lt;br /&gt;
#*** {YOUR_MSVC6}\VC98\ATL\Include&lt;br /&gt;
&lt;br /&gt;
That's it.&lt;br /&gt;
&lt;br /&gt;
== Working with &amp;quot;legacy&amp;quot; MSVC6 workspaces/projects ==&lt;br /&gt;
&lt;br /&gt;
Code::Blocks offers the ability to import Visual C++ 6 workspaces and projects. To import a MSVC6 workspace do the following: Menu &amp;quot;Project&amp;quot; -&amp;gt; &amp;quot;Import&amp;quot; -&amp;gt; &amp;quot;MS Visual C++ workspace&amp;quot;. Code::Blocks will ask you if it should apply the default compiler or ask for each project which compiler to chose. Choose the second option. Now Code::Blocks will present a compiler selection dialog for each project of the workspace. Choose your newly created compiler (&amp;quot;Microsoft Visual C++ 6&amp;quot;) for each project. Usually this should import your workspace just fine.&lt;br /&gt;
&lt;br /&gt;
Now there is some finetuning required:&lt;br /&gt;
&lt;br /&gt;
# Code::Blocks may have imported the include path's for compiler and linker as absolute path's. This you should verify and setup to relative apth's where apropriate.&lt;br /&gt;
# Code::Blocks may have imported the libraries to link against with absolute path's. This you should change to just present the libraries name (e.g. just &amp;quot;MyLib&amp;quot; for the &amp;quot;D:\MyPath\MyOtherPath\MyLib.lib&amp;quot; library). For own libraries there maybe an additional linker include path to be setup for the compiler to find this library.&lt;br /&gt;
# Code::Blocks usually does not import the &amp;quot;common&amp;quot; MSVC6 libraries you need to link your project against. Thus you will receive linker erros for unresolved symbols. The MSDN will help you to tell which of the &amp;quot;common&amp;quot; library you need to link against. For example: If the linker issues an &amp;quot;unresolved symbol RegCloseKey&amp;quot; a look in the MSDN will reveal that this is part of the &amp;quot;advapi32.lib&amp;quot;. Thus just add &amp;quot;advapi32&amp;quot; (without the lib extension) to the libraries to link your project against. This may take a while but if you just start from the first unresolved symbol linking another common library will usually resolve a whole list of unresolved symbols.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
# For troubleshooting enable the &amp;quot;Full command line&amp;quot; Under menu &amp;quot;Settings&amp;quot; -&amp;gt; &amp;quot;Compiler&amp;quot; -&amp;gt; &amp;quot;Other&amp;quot; tab, &amp;quot;Compiler logging&amp;quot;.&lt;br /&gt;
# If you get heaps of warnings, even when compiling a simple Hello World application, you might want to try this. (The error &amp;quot;unrecognized commandline option -g, ignored&amp;quot; should be a hint)&lt;br /&gt;
#* Goto menu &amp;quot;Settings&amp;quot; -&amp;gt; &amp;quot;Compiler and debugger&amp;quot;&lt;br /&gt;
#* Goto the &amp;quot;Other&amp;quot; tab&lt;br /&gt;
#* Hit the &amp;quot;Advanced Options...&amp;quot; button&lt;br /&gt;
#* Click OK (you might want to tick the &amp;quot;don't bug me&amp;quot; box)&lt;br /&gt;
#* Click the &amp;quot;Compile single file to object file&amp;quot; thingy (if it's not already selected), and, under &amp;quot;Command line macro&amp;quot;, replace &amp;quot;$options&amp;quot; with &amp;quot;/nologo /W3 /GX /D &amp;quot;Win32&amp;quot;.&lt;br /&gt;
#** /GX will fix all the warnings&lt;br /&gt;
#** /D &amp;quot;WIN32&amp;quot; will fix your problems if you have a large codebase, with dozens of &amp;quot;#ifdef WIN32&amp;quot; and the like.&lt;br /&gt;
#** /W3 you could change ofcourse, to /W1 till /W5, that's all up to you&lt;br /&gt;
# Why doesn't my VS6 DLL project produce export lib files?&lt;br /&gt;
#* Sometimes Code::Blocks doesn't copy the /def:&amp;quot;....def&amp;quot; link options. Just manually type it in.&lt;br /&gt;
# Why my VS6 projects don't build in the right order?&lt;br /&gt;
#* Code::Blocks didn't copy the dependencies from the VS workspace file. So you'll have to manually check the boxes.&lt;br /&gt;
# During linking it can't find *.obj files but am sure it should be *.lib files?&lt;br /&gt;
#* VS6 link lib files has been copied as relative paths without the *.lib extension. Code::Blocks looks for *.obj files because of this. You can either: explicitly browse for the *.lib files (in most cases they haven't been created yet but will be in same place as output dll/exe files) or just type in the name only without the relative path or extension. Though you'll need to set up the correct link paths.&lt;/div&gt;</summary>
		<author><name>Andwan0</name></author>
	</entry>
</feed>