Difference between revisions of "Languages supported by Code::Blocks lexers"

From Code::Blocks
Line 12: Line 12:
 
| {{no}}
 
| {{no}}
 
| {{yes}}
 
| {{yes}}
 +
|-
 +
! style="text-align: left; background: #ececec;" | AngelScript (using the C++ lexer)
 +
| {{yes}}{{refun|CodeFolding}}
 +
| {{no}}
 
|-  
 
|-  
 
! style="text-align: left; background: #ececec;" | ANS.1 MIB definition files
 
! style="text-align: left; background: #ececec;" | ANS.1 MIB definition files
Line 24: Line 28:
 
| {{no}}
 
| {{no}}
 
| {{yes}}
 
| {{yes}}
 +
|-
 +
! style="text-align: left; background: #ececec;" | Assembler (Hitachi, using the C++ lexer)
 +
| {yes}} ?????
 +
| {{no}}
 
|-  
 
|-  
 
! style="text-align: left; background: #ececec;" | AutoIt
 
! style="text-align: left; background: #ececec;" | AutoIt
Line 74: Line 82:
 
|-  
 
|-  
 
! style="text-align: left; background: #ececec;" | CSS
 
! style="text-align: left; background: #ececec;" | CSS
| {{no}}
+
| {{yes}} ??
 
| {{yes}}{{refun|CodeFolding}}
 
| {{yes}}{{refun|CodeFolding}}
 
|-  
 
|-  
Line 94: Line 102:
 
|-  
 
|-  
 
! style="text-align: left; background: #ececec;" | Flagship (Clipper / XBase)
 
! style="text-align: left; background: #ececec;" | Flagship (Clipper / XBase)
| {{no}}
+
| {{yes}} ??
 
| {{yes}}{{refun|CodeFolding}}
 
| {{yes}}{{refun|CodeFolding}}
 
|-  
 
|-  
Line 102: Line 110:
 
|-  
 
|-  
 
! style="text-align: left; background: #ececec;" | Fortran
 
! style="text-align: left; background: #ececec;" | Fortran
| {{no}}
+
| {{yes}} ??
 
| {{yes}}{{refun|CodeFolding}}
 
| {{yes}}{{refun|CodeFolding}}
 
|-  
 
|-  
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| {{no}}
 
| {{no}}
 
| {{yes}}{{refun|CodeFolding}}
 
| {{yes}}{{refun|CodeFolding}}
 +
|-
 +
! style="text-align: left; background: #ececec;" | GameMonkey Script (using the C++ lexer)
 +
| {yes}}{{refun|CodeFolding}}
 +
| {{no}}
 
|-  
 
|-  
 
! style="text-align: left; background: #ececec;" | Gui4Cli
 
! style="text-align: left; background: #ececec;" | Gui4Cli
Line 154: Line 166:
 
|-  
 
|-  
 
! style="text-align: left; background: #ececec;" | Lua
 
! style="text-align: left; background: #ececec;" | Lua
| {{no}}
+
| {{yes}} ??
 
| {{yes}}{{refun|CodeFolding}}
 
| {{yes}}{{refun|CodeFolding}}
 
|-  
 
|-  
Line 184: Line 196:
 
| {{no}}
 
| {{no}}
 
| {{yes}}{{refun|CodeFolding}}
 
| {{yes}}{{refun|CodeFolding}}
 +
|-
 +
! style="text-align: left; background: #ececec;" | nVidia cg (using the C++ lexer)
 +
| {{yes}}{{refun|CodeFolding}}
 +
| {{no}}
 
|-  
 
|-  
 
! style="text-align: left; background: #ececec;" | Objective Caml
 
! style="text-align: left; background: #ececec;" | Objective Caml
 
| {{no}}
 
| {{no}}
 
| {{yes}}{{refun|CodeFolding}}
 
| {{yes}}{{refun|CodeFolding}}
 +
|-
 +
! style="text-align: left; background: #ececec;" | Ogre Material script (using the C++ lexer)
 +
| {yes}}{{refun|CodeFolding}}
 +
| {{no}}
 +
|-
 +
! style="text-align: left; background: #ececec;" | OpenGL Shading Language (using the C++ lexer)
 +
| {yes}}{{refun|CodeFolding}}
 +
| {{no}}
 
|-  
 
|-  
 
! style="text-align: left; background: #ececec;" | Octave
 
! style="text-align: left; background: #ececec;" | Octave
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|-  
 
|-  
 
! style="text-align: left; background: #ececec;" | Python
 
! style="text-align: left; background: #ececec;" | Python
| {{no}}
+
| {{yes}} ??
 
| {{yes}}{{refun|CodeFolding}}
 
| {{yes}}{{refun|CodeFolding}}
 
|-  
 
|-  
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| {{no}}
 
| {{no}}
 
| {{yes}}{{refun|CodeFolding}}
 
| {{yes}}{{refun|CodeFolding}}
 +
|-
 +
! style="text-align: left; background: #ececec;" | Windows resource (using the C++ lexer)
 +
| {{yes}}
 +
| {{no}}
 
|-  
 
|-  
 
! style="text-align: left; background: #ececec;" | XML
 
! style="text-align: left; background: #ececec;" | XML
| {{no}}
+
| {{yes}}{{refun|CodeFolding}}
 
| {{yes}}{{refun|CodeFolding}}
 
| {{yes}}{{refun|CodeFolding}}
 
|-  
 
|-  

Revision as of 11:56, 22 January 2006

Languages with support for syntax highlighting

SciTE currently is able to syntax style these languages (* denotes support for folding):

Languages supported

Language CodeBlocks SciTE
Ada No Yes
AngelScript (using the C++ lexer) Yes No
ANS.1 MIB definition files No Yes
APDL No Yes
Assembler (NASM, MASM) No Yes
Assembler (Hitachi, using the C++ lexer) {yes}} ????? No
AutoIt No Yes
Avenue No Yes
Batch files (MS-DOS) No Yes
Baan No Yes
Bash No Yes
BlitzBasic No Yes
Bullant No Yes
C/C++ Yes Yes
C# (using the C++ lexer) No Yes
Clarion No Yes
conf (Apache) No Yes
CSound No Yes
CSS Yes ?? Yes
diff files No Yes
E-Script No Yes
Eiffel No Yes
Erlang No Yes
Flagship (Clipper / XBase) Yes ?? Yes
Flash (ActionScript) No Yes
Fortran Yes ?? Yes
Forth No Yes
Haskell No Yes
HTML No Yes
HTML with embedded JavaScript, VBScript, PHP and ASP No Yes
GameMonkey Script (using the C++ lexer) {yes}} No
Gui4Cli No Yes
IDL (both MSIDL and XPIDL) No Yes
INI, properties and similar No Yes
Java No Yes
JavaScript No Yes
LISP No Yes
LOT No Yes
Lout No Yes
Lua Yes ?? Yes
Make No Yes
Matlab No Yes
Metapost No Yes
MMIXAL No Yes
MSSQL No Yes
nnCron No Yes
NSIS No Yes
nVidia cg (using the C++ lexer) Yes No
Objective Caml No Yes
Ogre Material script (using the C++ lexer) {yes}} No
OpenGL Shading Language (using the C++ lexer) {yes}} No
Octave No Yes
Pascal/Delphi No Yes
Perl No Yes
PostScript No Yes
POV-Ray No Yes
PowerBasic No Yes
PureBasic No Yes
Python Yes ?? Yes
Rebol No Yes
Ruby No Yes
Scheme No Yes
scriptol No Yes
Specman E No Yes
Smalltalk No Yes
SQL and PLSQL No Yes
TADS3 No Yes
TeX and LaTeX No Yes
Tcl/Tk (using the C++ lexer) No Yes
VB and VBScript No Yes
Verilog No Yes
VHDL No Yes
Windows resource (using the C++ lexer) Yes No
XML Yes Yes
YAML No Yes
Language CodeBlocks SciTE
  • ^  Supports code-folding.