Difference between revisions of "Recommended global variables"
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− | [[Category: | + | [[Category:User Documentation]] |
− | + | Technically, it does not matter how you name your [[global compiler variables]]. However, if you wish to maximise the benefit of using them, then you better make sure that the same name always means the same thing! | |
− | Technically, it does not matter how you name your [[global | ||
− | However, if you wish to maximise the benefit of using | ||
− | + | '''Example:''' | |
− | If you call the location of your wxWidgets installation < | + | |
+ | If you call the location of your wxWidgets installation <code>#wx</code>, and two other developers call them <code>#wxwin</code> and <code>#wxwidgets</code> in their projects, then somebody compiling all three projects will be prompted three times for the same thing. This is obviously less than optimal. | ||
+ | |||
+ | == List of names for global compiler variables == | ||
This list is provided as a guideline and in no way authoritative. However, if you use the names in this list, chances are good that people trying to compile your projects will be a lot happier. | This list is provided as a guideline and in no way authoritative. However, if you use the names in this list, chances are good that people trying to compile your projects will be a lot happier. | ||
+ | {| border="1" cellpadding="5" cellspacing="0" style="border: 1px solid gray; border-collapse: collapse;" | ||
+ | |||
+ | |- style="background: #ececec; border: 1px solid gray; text-align: center;" | ||
+ | ! Variable | ||
+ | ! Meaning | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | cb || Base directory of the Code::Blocks SDK | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | cs || Base directory of Crystal Space | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | dm || Base directory of Digital Mars | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | dx || Base directory of the DirectX SDK | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | fl || Base directory of FLTK | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | ft || Base directory of FreeType | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | genesis || Base directory of Genesis 3D | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | gcc || Base directory of GCC/MinGW | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | glfw || Base directory of GLFW | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | glut || Base directory of GLUT | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | g3d || Base directory of Graphics 3D | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | gtk || Base directory of GTK+ | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | irr || Base directory of Irrlicht | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | lwsdk || Base directory of LightWave SDK | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | msvc || Base directory of MSVC | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | ogre || Base directory of Ogre 3D | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | openal || Base directory of OpenAL | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | psdk || Base directory of the Microsoft Platform SDK | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | sdl || Base directory of SDL | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | sw || Base directory of SmartWin | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | qt || Base directory of Qt | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | wx || Base directory of wxWidgets | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | zlib || Base directory of zlib | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | libpng || Base directory of libpng | ||
+ | |- | ||
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Latest revision as of 05:24, 30 January 2008
Technically, it does not matter how you name your global compiler variables. However, if you wish to maximise the benefit of using them, then you better make sure that the same name always means the same thing!
Example:
If you call the location of your wxWidgets installation #wx
, and two other developers call them #wxwin
and #wxwidgets
in their projects, then somebody compiling all three projects will be prompted three times for the same thing. This is obviously less than optimal.
List of names for global compiler variables
This list is provided as a guideline and in no way authoritative. However, if you use the names in this list, chances are good that people trying to compile your projects will be a lot happier.
Variable | Meaning |
---|---|
cb | Base directory of the Code::Blocks SDK |
cs | Base directory of Crystal Space |
dm | Base directory of Digital Mars |
dx | Base directory of the DirectX SDK |
fl | Base directory of FLTK |
ft | Base directory of FreeType |
genesis | Base directory of Genesis 3D |
gcc | Base directory of GCC/MinGW |
glfw | Base directory of GLFW |
glut | Base directory of GLUT |
g3d | Base directory of Graphics 3D |
gtk | Base directory of GTK+ |
irr | Base directory of Irrlicht |
lwsdk | Base directory of LightWave SDK |
msvc | Base directory of MSVC |
ogre | Base directory of Ogre 3D |
openal | Base directory of OpenAL |
psdk | Base directory of the Microsoft Platform SDK |
sdl | Base directory of SDL |
sw | Base directory of SmartWin |
qt | Base directory of Qt |
wx | Base directory of wxWidgets |
zlib | Base directory of zlib |
libpng | Base directory of libpng |