Difference between revisions of "Installing Code::Blocks from source on Mac OS X"
(bundle application for Mac) |
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Files needed: | Files needed: | ||
− | * CodeBlocks.r.gz (Rez icon, gzipped) | + | * http://www.algonet.se/~afb/wx/CodeBlocks.r.gz (Rez icon, gzipped) |
First we install the program to the PREFIX directory of your choice: | First we install the program to the PREFIX directory of your choice: | ||
Line 62: | Line 62: | ||
Files needed: | Files needed: | ||
− | * CodeBlocks.Info.plist | + | * http://www.algonet.se/~afb/wx/CodeBlocks.Info.plist |
− | * CodeBlocks.sh (shell wrapper) | + | * http://www.algonet.se/~afb/wx/CodeBlocks.sh (shell wrapper) |
− | * CodeBlocks.icns (Mac OS X icon) | + | * http://www.algonet.se/~afb/wx/CodeBlocks.icns (Mac OS X icon) |
Traditionally it would involve Frameworks and Resources, but we'll just avoid those here and use "lib" and | Traditionally it would involve Frameworks and Resources, but we'll just avoid those here and use "lib" and |
Revision as of 19:23, 21 February 2006
Install Xcode Tools
http://developer.apple.com/tools/
Check Autotools versions
Build wxWidgets 2.6
http://wxwidgets.org/dl_mac2.htm
Install Subversion client
Build CodeBlocks from SVN
Bundle application for Mac
After building codeblocks in the regular Unix way, you need to bundle it with the icons and various other info that it needs to make a regular stand-alone Macintosh application.
There are two ways of accomplishing this, old Mac OS-style resource or NeXT-style bundle. The old resources are handy while developing, while bundles are more suitable for release.
1. Mac OS (resource)
Handy while developing, as you only need to add an icon.
Files needed:
- http://www.algonet.se/~afb/wx/CodeBlocks.r.gz (Rez icon, gzipped)
First we install the program to the PREFIX directory of your choice:
$PREFIX/bin $PREFIX/lib $PREFIX/share/codeblocks
Add a custom icon to the application, to make it receive events:
sudo /Developer/Tools/Rez -d __DARWIN__ -t APPL -d __WXMAC__ CodeBlocks.r Carbon.r -o $PREFIX/bin/codeblocks sudo /Developer/Tools/SetFile -a C $PREFIX/bin/codeblocks
Start the application with a small prefix shell wrapper like this:
DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:$PREFIX/lib export DYLD_LIBRARY_PATH $PREFIX/bin/codeblocks --prefix=$PREFIX
2. NeXT (bundle)
This does not involve resources, and is more relocatable.
Files needed:
- http://www.algonet.se/~afb/wx/CodeBlocks.Info.plist
- http://www.algonet.se/~afb/wx/CodeBlocks.sh (shell wrapper)
- http://www.algonet.se/~afb/wx/CodeBlocks.icns (Mac OS X icon)
Traditionally it would involve Frameworks and Resources, but we'll just avoid those here and use "lib" and "share/codeblocks" instead. The MacOS program will be a shell wrapper that calls "bin/codeblocks", like above.
Setup a hierarchy like this, and copy the files from the regular build/install and the above file list to it:
CodeBlocks.app CodeBlocks.app/Contents/Info.plist CodeBlocks.app/Contents/MacOS CodeBlocks.app/Contents/MacOS/CodeBlocks CodeBlocks.app/Contents/Resources CodeBlocks.app/Contents/Resources/CodeBlocks.icns CodeBlocks.app/Contents/bin CodeBlocks.app/Contents/lib CodeBlocks.app/Contents/share/codeblocks
The CodeBlocks application can now be moved with the Finder, and started up like a regular Mac application.