Difference between revisions of "Installing Code::Blocks from source on Mac OS X"

From Code::Blocks
m
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== Build wxWidgets 2.6 ==
 
== Build wxWidgets 2.6 ==
 +
 +
=== Download the Mac release ===
  
 
http://wxwidgets.org/dl_mac2.htm
 
http://wxwidgets.org/dl_mac2.htm
 +
 +
=== Configure and (GNU) Make ===
 +
 +
=== Install into Destination ===
  
 
== Install Subversion client ==
 
== Install Subversion client ==
Line 97: Line 103:
 
* http://www.algonet.se/~afb/wx/CodeBlocks.icns (Mac OS X icon)
 
* http://www.algonet.se/~afb/wx/CodeBlocks.icns (Mac OS X icon)
  
Traditionally it would involve Frameworks and Resources, but we'll just avoid those here and use "lib" and
+
The MacOS program will just be a shell wrapper that calls "bin/codeblocks", like above.
"share/codeblocks" instead. The MacOS program will be a shell wrapper that calls "bin/codeblocks", like above.
+
Traditionally the bundle would include Frameworks and Resources, but we'll just avoid those
 +
here and use the regular "lib" and "share/codeblocks" instead (just as with a regular install).  
  
 
Setup a hierarchy like this, and copy the files from the regular build/install and the above file list to it:
 
Setup a hierarchy like this, and copy the files from the regular build/install and the above file list to it:
  
<pre>
+
  CodeBlocks.app
CodeBlocks.app
+
  CodeBlocks.app/Contents/
CodeBlocks.app/Contents/
+
  CodeBlocks.app/Contents/Info.plist
CodeBlocks.app/Contents/Info.plist
+
  CodeBlocks.app/Contents/MacOS/
CodeBlocks.app/Contents/MacOS/
+
  CodeBlocks.app/Contents/MacOS/CodeBlocks
CodeBlocks.app/Contents/MacOS/CodeBlocks
+
  CodeBlocks.app/Contents/Resources/
CodeBlocks.app/Contents/Resources/
+
  CodeBlocks.app/Contents/Resources/CodeBlocks.icns
CodeBlocks.app/Contents/Resources/CodeBlocks.icns
+
  ''CodeBlocks.app/Contents/bin/''
CodeBlocks.app/Contents/bin/
+
  ''CodeBlocks.app/Contents/lib/''
CodeBlocks.app/Contents/lib/
+
  ''CodeBlocks.app/Contents/share/codeblocks/''
CodeBlocks.app/Contents/share/codeblocks/
 
</pre>
 
  
 
The CodeBlocks application can now be moved with the Finder, and started up like a regular Mac application.
 
The CodeBlocks application can now be moved with the Finder, and started up like a regular Mac application.

Revision as of 20:26, 21 February 2006


Install Xcode Tools

http://developer.apple.com/tools/

This will install Apple versions of:

http://www.gnu.org/software/gcc/ http://www.gnu.org/software/gdb/ http://www.gnu.org/software/make/

Check Autotools versions

http://www.gnu.org/software/autoconf/ http://www.gnu.org/software/automake/ http://www.gnu.org/software/libtool/

Build wxWidgets 2.6

Download the Mac release

http://wxwidgets.org/dl_mac2.htm

Configure and (GNU) Make

Install into Destination

Install Subversion client

http://subversion.tigris.org/

Build CodeBlocks from SVN

Download the source code

https://www.codeblocks.org/source_code.shtml

Bootstrap with Autotools

Configure and (GNU) Make

Install into Destination

Bundle application for Mac

After building codeblocks in the regular Unix way, you need to bundle it with the icons and various other info that it needs to make a regular stand-alone Macintosh application.

There are two ways of accomplishing this, old Mac OS-style resource or NeXT-style bundle. The old resources are handy while developing, while bundles are more suitable for release.

Way 1. Mac OS (resource)

Handy while developing, as you only need to add an icon.

Files needed:

First we install the program to the PREFIX directory of your choice:

$PREFIX/bin
$PREFIX/lib
$PREFIX/share/codeblocks

Add a custom icon to the application, and make it receive events:

gunzip CodeBlocks.r.gz
sudo /Developer/Tools/Rez -d __DARWIN__ -t APPL -d __WXMAC__ \
                          CodeBlocks.r Carbon.r -o $PREFIX/bin/codeblocks
sudo /Developer/Tools/SetFile -a C $PREFIX/bin/codeblocks

Without the icon part, this could also have be written as just:

sudo `wx-config --rezflags` $PREFIX/bin/codeblocks

Start the application with a small prefix shell wrapper like this:

DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:$PREFIX/lib
export DYLD_LIBRARY_PATH

$PREFIX/bin/codeblocks --prefix=$PREFIX


Way 2. NeXT (bundle)

This does not involve resources, and is more relocatable.

Files needed:

The MacOS program will just be a shell wrapper that calls "bin/codeblocks", like above. Traditionally the bundle would include Frameworks and Resources, but we'll just avoid those here and use the regular "lib" and "share/codeblocks" instead (just as with a regular install).

Setup a hierarchy like this, and copy the files from the regular build/install and the above file list to it:

 CodeBlocks.app
 CodeBlocks.app/Contents/
 CodeBlocks.app/Contents/Info.plist
 CodeBlocks.app/Contents/MacOS/
 CodeBlocks.app/Contents/MacOS/CodeBlocks
 CodeBlocks.app/Contents/Resources/
 CodeBlocks.app/Contents/Resources/CodeBlocks.icns
 CodeBlocks.app/Contents/bin/
 CodeBlocks.app/Contents/lib/
 CodeBlocks.app/Contents/share/codeblocks/

The CodeBlocks application can now be moved with the Finder, and started up like a regular Mac application.