Difference between revisions of "Scripting Code::Blocks"
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[[Category:Code::Blocks Documentation]] | [[Category:Code::Blocks Documentation]] | ||
[[Category:Scripting Code::Blocks]] | [[Category:Scripting Code::Blocks]] | ||
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Code::Blocks supports '''scripting''' to extend various parts of its functionality during runtime. The scripting language used is [http://www.squirrel-lang.org Squirrel]. | Code::Blocks supports '''scripting''' to extend various parts of its functionality during runtime. The scripting language used is [http://www.squirrel-lang.org Squirrel]. | ||
Revision as of 16:15, 30 September 2006
Code::Blocks supports scripting to extend various parts of its functionality during runtime. The scripting language used is Squirrel.
Currently, Code::Blocks uses scripts for:
- Run arbitrary commands on application startup.
- Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.
- Extend the GNU Debugger (and others) to support arbitrary data types. Code::Blocks ships with scripts that add wxString, std::string and std::vector "knowledge" to the GNU Debugger.
- Extend the build system. Scripts can be attached to projects and/or build targets and are executed before and/or after each of these is built.
More Code::Blocks parts may be exposed to scripting in the future.