Roadmap for version 1.0
From Code::Blocks
Version 1.0 (Pheidippides)
August 2006
Version 1.0 RC final (Athenades)
Mid-July 2006
- No feature additions.
- Regression and bug handling only.
Version 1.0 RC 3 (Ephialtes)
Around end of June 2006
- Unicode support
- Scripting support (Angelscript)
- Watch scripts (see Debugger scripts)
- Build target scripts
- 64bit support
- Global user variables
- wxFlatNoteBook editors
- wxAUI docking library
- Context-sensitive layout switching
- XML-based configuration system
- XML-based compiler framework
- Property-based build system
- Improved configuration user interface
- Automatic updates
- Usability and stability fixes for code completion plugin
- Regression and bug handling.
Version 1.0 RC 2 (Leonidas)
25 October 2005
- Precompiled headers (PCH) support! (currently works only with GCC)
- The source is now fully UNICODE-compatible!
- The source is also fully 64-bit compatible!
- Autoconf/automake build system is now used for non-windows platforms
- New editor functionality
- Find declaration
- Open #include
- Project wizard plugins
- Support for SDCC
- Better handling of modified files outside the IDE
- Single file compilation
- Find-in-Files for arbitrary paths/filemasks
- All internal file formats are well-formed, valid XML
- New plugins:
- Code statistics: counts nr. of source lines, nr. of comment lines, etc.
- CBProfiler: parses and displays the output of GProf, the GNU Profiler
- SourceExporter: exports the active file to HTML/RTF/ODT
- New lexers:
- Fortran77
- NVidia CG
- X-Base languages (Clipper, Foxpro)
- New and improved project templates:
- SDCC program
- Irrlicht 3D Graphics Engine
- Ogre 3D Graphics Engine
- GLFW project (OpenGL FrameWork)
- wxWidgets: static/dynamic unicode/ansi versions.
Version 1.0 RC 1-1 (Oedipus)
2 August 2005
- Several critical bug fixes
Version 1.0 RC 1 (Laius)
25 July 2005
- Compiler support for OpenWatcom
- Per-target environment variables
- Convenient "Start here" page
- Improved gcc error parsing
- Find in files functionality
- Ability to add files to project recursively.
- External dependency handling
- Better import of foreign project files
- Many GDB debugger updates
- Numerous user interface improvements
- New project templates
- QT4.
- Ogre3D.
- Modular Syntax highlighting
- Syntax highlighting support for:
- C/C++
- Windows resources
- HTML/XML/XSL
- Lua scripts
- GameMonkey scripts
- Hitach H8 ASM