Compiling wxWidgets 2.8.9 Monolithic Build with openGL for Windows

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Revision as of 03:28, 19 April 2010 by Ollydbg (talk | contribs) (→‎Building wxWidgets: make sure the setup.h file under lib folder should be deleted)

Although these instructions are targeted at the Windows operating system, it should be possible to apply them with slight adjustments to other platforms, since we make use of MinGW.

Installing the wxWidgets Source Code

The wxWidgets 2.8.9 distribution can be found at the wxWidgets download site. (Note that there is also a winhelp file available.) You can choose between an installer and a zip file. You can just get the zip file because the installer is also a zipped version.

If you use the plain zip version, make sure to unzip using the full path. Otherwise the directories won't be created correctly.

The future patches for wxWidgets 2.8.9 distribution will be found at the wxWidgets download site.

NOTE: For the remainder of these instructions we call the wxWidgets directory <WXWIN>. You have to change it to your corresponding directory (e.g. "c:\wxMSW-2.8.9\wxWidgets-2.8.9").

NOTE: You do not need MSYS. Furthermore, you cannot have MSYS in your path, or the wxWidgets compilation will fail. Thus, if you have MSYS installed, ensure that <MSYS>\bin is not in your path before compiling wxWidgets. wxWidgets must be compiled from a "regular" command line (like cmd.exe), not from a Unix-like shell. The same problem could arise if Cygwin is in the path.

NOTE: For the remainder of these instructions we call the MinGW directory <MINGW>. You have to change it to your corresponding directory (e.g. "C:\MinGW").

Checking make Version

If you didn't install MinGW yourself you have to ensure you are using a recent enough version of the make utility. Open a command prompt and type:

cd <MINGW>\bin
mingw32-make -v

The version should read 3.80 or higher.

Editing setup.h

In file include/wx/msw/setup.h, change wxUSE_GLCANVAS to 1
I do it by downloading sed.exe from http://gnuwin32.sourceforge.net/downlinks/sed.php
See http://gnuwin32.sourceforge.net/packages/sed.htm for info on sed.

cd <WXWIN>\include
sed --in-place "s/#define wxUSE_GLCANVAS       0/#define wxUSE_GLCANVAS       1/" wx\msw\setup.h

Building wxWidgets

To compile wxWidgets, open the command prompt window and change to the wxWidgets directory:

cd <WXWIN>\build\msw
SET PATH=<MINGW>\bin;<MINGW>\mingw32\bin

NOTE: This is normally SET PATH=C:\MingGW\bin;C:\MingGW\mingw32\bin

Now clean up the source:

mingw32-make -f makefile.gcc MONOLITHIC=1 SHARED=1 UNICODE=1 USE_OPENGL=1 BUILD=release clean

NOTE: Make sure you use exactly the same options for this step and for the build step below. The clean target uses these variables and only cleans the specified version of the generated object and library files. (It will not clean the intended files if these variables are not identical.)

NOTE: If you still have problems with compiling after cleaning, you could try to manually remove the gcc_msw directory under the build\msw directory. This directory is the place where the object files are stored.

NOTE: Please make sure that the file "<WXWIN>\lib\gcc_dll\mswu\wx\setup.h" should be deleted after you run the clean step or you can manually delete this file after the clean. Other wise, your building with OpenGL would get failed.

When everything is clean you can start compiling wxWidgets:

mingw32-make -f makefile.gcc  MONOLITHIC=1 SHARED=1 UNICODE=1 USE_OPENGL=1 BUILD=release

Patience. This step takes time. Make sure there was no compilation error before you continue.