Difference between revisions of "Developer documentation"

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[[Category:Code::Blocks Documentation]]
 
[[Category:Code::Blocks Documentation]]
 
[[Category:Developer Documentation]]
 
[[Category:Developer Documentation]]
Articles for Code::Blocks developers.
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{{Layout_box2|1=
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'''Official Code repository Subversion'''<br/>
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* Web-interface by ViewVC: http://sourceforge.net/p/codeblocks/code/log/
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* Subversion URL: <nowiki>svn://svn.code.sf.net/p/codeblocks/code/trunk</nowiki> or <nowiki>http://svn.code.sf.net/p/codeblocks/code/trunk</nowiki>
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'''Mirror by biplab''' (Read-only; refreshed every 10 minutes. As 2022-09-12, it looks dead.)
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* Subversion URL: <nowiki>svn://cb.biplab.in/codeblocks/trunk</nowiki><br/>
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* Web-interface: http://cb.biplab.in/websvn/
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* Git URL: git://cb.biplab.in/codeblocks.git
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* Web-interface:http://cb.biplab.in/cgit/
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'''Mirror by Jens''' (Read-only; refreshed every 10 minutes. As 2022-09-12, it looks dead.)
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* Web-interface: http://cgit.jenslody.de/
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* Git URL: git://jenslody.de/git/codeblocks
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* the above Web-interface link contains many other mirrors such as wxWidgets trunk, git mirror, and git mirror of codeblocks.github
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'''Mirror by Obf''' (Read-only; refreshed manually. As 2022-09-12, it looks dead.)
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* Web-interface: https://github.com/obfuscated/codeblocks_sf
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* Git URL: see the above page.
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}}
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'''Articles for Code::Blocks developers.'''
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* '''<u>Documentation</u>'''
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:[https://www.codeblocks.org/manual.shtml User's manual] in various formats and languages.
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:Browse SDK documentation at http://alpha0010.github.io/cb-docs/ as html.
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* Compile the complete Code::Blocks from sources on '''[[Installing Code::Blocks from source on Windows|Windows]]''' and '''[[Installing Code::Blocks from source on Linux|Linux]]'''
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* '''[[Compile Code::Blocks plugins based on a nightly]]''' without the need to compile wxWidgets or the Code::Blocks core.
  
* '''[http://launchpad.net/products/codeblocks/ Translation]'''
 
 
:Code::Blocks uses Launchpad to coordinate translation efforts.
 
:Code::Blocks uses Launchpad to coordinate translation efforts.
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* '''[http://launchpad.net/products/codeblocks/ Old Translation page]'''
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* '''[http://launchpad.net/products/codeblocks-gd/ New Translation page]'''
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:See also [https://forums.codeblocks.org/index.php/topic,1022.msg159075.html#msg159075 Code::Blocks' translation]
  
 
* '''[[Coding style]]'''
 
* '''[[Coding style]]'''
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:How to add support for new syntax lighting schemes.
 
:How to add support for new syntax lighting schemes.
  
* '''[[Creating a patch to submit to BerliOS (Patch Tracker)]]'''
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* '''[[Creating a patch to submit (Patch Tracker)]]'''
 
:Creating a diff file and then submitting it to the patch tracker.
 
:Creating a diff file and then submitting it to the patch tracker.
  
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* '''[[A short overview about Code::Blocks architecture]]'''
 
* '''[[A short overview about Code::Blocks architecture]]'''
 
:Information about the architecture of Code::Blocks.
 
:Information about the architecture of Code::Blocks.
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* '''[[Code::Blocks SDK events]]'''
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:Information about the Code::Blocks SDK events and how to work with them.
  
 
* '''[[File formats description]]'''
 
* '''[[File formats description]]'''
 
:Description of the format of each file Code::Blocks produces.
 
:Description of the format of each file Code::Blocks produces.
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* '''[[Version control]]'''
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:Tips and trick for working with our version control system.
  
 
== Plug-In development ==
 
== Plug-In development ==
  
* [[Creating a simple "Hello World" Plug-In]]
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* [[Plugin structure of C::B]]
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* [[Creating a simple "Hello World" plugin]]
 
* [[Creating a Plug-in which modifies CB's Menus]]
 
* [[Creating a Plug-in which modifies CB's Menus]]
* [[Creating a Plug-in that actually does something]]
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* [[Creating a plugin that actually does something]]
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* [[Linking the plugin to a Nightly Build]]
 
* [[Managing Plug-in Resources]]
 
* [[Managing Plug-in Resources]]
  
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* [[wxSmith extensions]]
 
* [[wxSmith extensions]]
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* [[Code::Completion Rewrite]] and [[Code Completion plugin]] and [[Code Completion Design]]
  
 
== Scripting ==
 
== Scripting ==
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* [[Wizard scripts|Creating a new project wizard]]
 
* [[Wizard scripts|Creating a new project wizard]]
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== Developing C::B with Git ==
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For devs who want to use Git to develop C::B, here are some steps to follow, especially you need to correctly set the SVN and GIT properties so that you can make your local git commits back to the official SVN repo. See [https://forums.codeblocks.org/index.php/topic,16096.msg128152.html#msg128152 Re: Read-only Git, SVN Repo for Code::Blocks], also stahta01 has a nice instruction about how to use git, see [https://forums.codeblocks.org/index.php/topic,19533.msg133422.html#msg133422 Development How to use a Code::Blocks Git Repo].
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If you want to create a SVN style patch from git, see: [https://forums.codeblocks.org/index.php/topic,19391.msg132530.html#msg132530 This forum post].
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== Debugging C::B ==
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* When C::B crashes, it will generate a call-stack file "codeblocks.RPT", at the crash point (see [[FAQ-Compiling_(general)#Q: How do I report a compilation problem on the forums?|this]] for more information). This is a text file that you can open; if your C::B contains the debug information, it will have file and line information about each call. If your C::B is a stripped version, but you have the debug version of C::B, you can try to run the [https://forums.codeblocks.org/index.php/topic,13129.msg88254.html#msg88254 Debugging made easier], this is an address2line UI interface that works under Windows.
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* You can debug C::B under C::B (with the debugger plugin), also, you can link C::B to the debug version of wxWidgets library, so you can see whether a bug is located in C::B source code or wxWidgets' source code, see here: [https://forums.codeblocks.org/index.php/topic,17316.msg130972.html#msg130972 patch to build C::B against wx debug library]

Latest revision as of 11:07, 13 November 2022

Official Code repository Subversion

Mirror by biplab (Read-only; refreshed every 10 minutes. As 2022-09-12, it looks dead.)

Mirror by Jens (Read-only; refreshed every 10 minutes. As 2022-09-12, it looks dead.)

Mirror by Obf (Read-only; refreshed manually. As 2022-09-12, it looks dead.)


Articles for Code::Blocks developers.

  • Documentation
User's manual in various formats and languages.
Browse SDK documentation at http://alpha0010.github.io/cb-docs/ as html.
  • Compile the complete Code::Blocks from sources on Windows and Linux
Code::Blocks uses Launchpad to coordinate translation efforts.
See also Code::Blocks' translation
The source code formatting style used in the Code::Blocks' source.
How to add support for new syntax lighting schemes.
Creating a diff file and then submitting it to the patch tracker.
Information about unicode standards and how unicode is handled in Code::Blocks' source code.
List of various development tips for Code::Blocks.
Information about scripting Code::Blocks with Squirrel.
Information about the architecture of Code::Blocks.
Information about the Code::Blocks SDK events and how to work with them.
Description of the format of each file Code::Blocks produces.
Tips and trick for working with our version control system.

Plug-In development

Scripting

Using scripting to extend Code::Blocks' functionality

Developing C::B with Git

For devs who want to use Git to develop C::B, here are some steps to follow, especially you need to correctly set the SVN and GIT properties so that you can make your local git commits back to the official SVN repo. See Re: Read-only Git, SVN Repo for Code::Blocks, also stahta01 has a nice instruction about how to use git, see Development How to use a Code::Blocks Git Repo.

If you want to create a SVN style patch from git, see: This forum post.

Debugging C::B

  • When C::B crashes, it will generate a call-stack file "codeblocks.RPT", at the crash point (see this for more information). This is a text file that you can open; if your C::B contains the debug information, it will have file and line information about each call. If your C::B is a stripped version, but you have the debug version of C::B, you can try to run the Debugging made easier, this is an address2line UI interface that works under Windows.
  • You can debug C::B under C::B (with the debugger plugin), also, you can link C::B to the debug version of wxWidgets library, so you can see whether a bug is located in C::B source code or wxWidgets' source code, see here: patch to build C::B against wx debug library