Talk:Wizard scripts
From Code::Blocks
=> add into 'How do I create a new wizard?'
The first thing to know is that each wizard script contains
- global variables :
- example
ObjectName <- _T("name")
ObjectIndex <- 0
- and basic primitive functions :
- Common and mandatory for all types of project :
which contains different entry pages, see Adding wizard pages
void BeginWizard ()
- For a project :
- to get the template files in a project
wxString GetFilesDir ()
- to get generated files in a project
wxString GetGeneratedFile(index)
- to create project
bool SetupProject (project)
- For a single target (within a project)
bool SetupTarget (target, IsDebug)
- For file creation
wxString CreateFiles ()
- For an item to be defined by the user
bool SetupCustom ()
- These functions will be performed by the manager wizard.
Then you should do is read about Wizard Scripting Commands and use it as a reference on what commands are accepted and what their syntax is.
Here is a simple example taken from the distribution wizard.script 12.11
//////////////////////////////////////////////////////////////////////////////// // // Code::Blocks new file wizard script // // Project: Empty file // Author: Yiannis Mandravellos // //////////////////////////////////////////////////////////////////////////////// function BeginWizard() { local info_msg = _T("Welcome to the new empty file wizard!\n" + "This wizard will guide you to create a new empty file.\n\n" + "When you 're ready to proceed, please click \"Next\"..."); // add builtin pages Wizard.AddInfoPage(_T("EmptyFileIntro"), info_msg); // intro Wizard.AddFilePathPage(false); // select filename (no header guard for source files) } function CreateFiles() { local fname = Wizard.GetFileName(); local ed = GetEditorManager(); if (IsNull(ed)) { ShowError(_T("The wizard could not locate the editor manager.")); } local ed_new = ed.New(fname); if (IsNull(ed_new)) { ShowError(_T("The wizard could not create a new file.\n" + "Maybe the target folder is write-protected?")); } else { // succeeded -> add file to project if needed if (Wizard.GetFileAddToProject()) { AddFileToTargets(Wizard, fname); } } return fname; }