Difference between revisions of "Scripting Code::Blocks"
From Code::Blocks
 (Added link to script plugins)  | 
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'''[[Wizard scripts|Wizards]]'''  | '''[[Wizard scripts|Wizards]]'''  | ||
: Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.  | : Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.  | ||
| + | |||
| + | '''[[Script plugins]]  | ||
| + | : Create and register new plugins written entirely in [http://www.squirrel-lang.org Squirrel].  | ||
'''[[Debugger scripts|Debugger]]'''  | '''[[Debugger scripts|Debugger]]'''  | ||
Revision as of 12:22, 15 December 2006
Code::Blocks supports scripting to extend various parts of its functionality during runtime. The scripting language used is Squirrel.
Currently, Code::Blocks uses scripts for:
- Run arbitrary commands on application startup.
 
- Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.
 
- Create and register new plugins written entirely in Squirrel.
 
- Extend the GNU Debugger (and others) to support arbitrary data types. Code::Blocks ships with scripts that add wxString, std::string and std::vector "knowledge" to the GNU Debugger.
 
- Extend the build system. Scripts can be attached to projects and/or build targets and are executed before and/or after each of these is built.
 
- As a special case of variable expansion, scripts can be run in place of a variable, expanding to the output generated by the script.
 
More Code::Blocks parts may be exposed to scripting in the future.