Difference between revisions of "Scripting Code::Blocks"
From Code::Blocks
m |
Bluehazzard (talk | contribs) m (Add link to examples) |
||
(11 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | Code::Blocks supports scripting to extend various parts of its functionality during runtime. The scripting language used is [http://www.squirrel-lang.org Squirrel] | + | [[Category:Developer Documentation]] |
+ | [[Category:Scripting Code::Blocks]] | ||
+ | Code::Blocks supports '''scripting''' to extend various parts of its functionality during runtime. The scripting language used is [http://www.squirrel-lang.org Squirrel]. | ||
Currently, Code::Blocks uses scripts for: | Currently, Code::Blocks uses scripts for: | ||
− | + | '''[[Startup script|Startup]]''' | |
− | + | : Run arbitrary commands on application startup. | |
− | + | ||
− | + | '''[[Wizard scripts|Wizards]]''' | |
+ | : Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted. | ||
+ | |||
+ | '''[[Script plugins]] | ||
+ | : Create and register new plugins written entirely in [http://www.squirrel-lang.org Squirrel]. | ||
+ | |||
+ | '''[[Debugger scripts|Debugger]]''' | ||
+ | : Extend the GNU Debugger (and others) to support arbitrary data types. Code::Blocks ships with scripts that add wxString, std::string and std::vector "knowledge" to the GNU Debugger. | ||
+ | |||
+ | '''[[Build scripts|Build]]''' | ||
+ | : Extend the build system. Scripts can be attached to projects and/or build targets and are executed before and/or after each of these is built.<br/> | ||
+ | |||
+ | '''[[Variable expansion]]''' | ||
+ | :As a special case of [[variable expansion]], scripts can be run in place of a variable, expanding to the output generated by the script. | ||
+ | |||
+ | '''[[Some examples]]''' | ||
+ | :Collection of useful scripts | ||
More Code::Blocks parts may be exposed to scripting in the future. | More Code::Blocks parts may be exposed to scripting in the future. | ||
− | + | == See also == | |
+ | * [[Scripting commands]] | ||
+ | : This page will describe the script bindings of C::B in detail as a developer reference. It will show how certain parts of C::B and wxWidgets are exposed. This is an important reference for all script developers! | ||
+ | |||
+ | * [[Script bindings]] | ||
+ | :This page will describe how the script binding is actually done from a developers point of view. It is a reference to add own script bindings to C::B at source-code level. | ||
− | [ | + | == External links == |
+ | * [http://www.squirrel-lang.org/#doc Squirrel documentation] |
Latest revision as of 22:38, 18 October 2019
Code::Blocks supports scripting to extend various parts of its functionality during runtime. The scripting language used is Squirrel.
Currently, Code::Blocks uses scripts for:
- Run arbitrary commands on application startup.
- Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.
- Create and register new plugins written entirely in Squirrel.
- Extend the GNU Debugger (and others) to support arbitrary data types. Code::Blocks ships with scripts that add wxString, std::string and std::vector "knowledge" to the GNU Debugger.
- Extend the build system. Scripts can be attached to projects and/or build targets and are executed before and/or after each of these is built.
- As a special case of variable expansion, scripts can be run in place of a variable, expanding to the output generated by the script.
- Collection of useful scripts
More Code::Blocks parts may be exposed to scripting in the future.
See also
- This page will describe the script bindings of C::B in detail as a developer reference. It will show how certain parts of C::B and wxWidgets are exposed. This is an important reference for all script developers!
- This page will describe how the script binding is actually done from a developers point of view. It is a reference to add own script bindings to C::B at source-code level.