Difference between revisions of "Scripting Code::Blocks"

From Code::Blocks
(Added link to script plugins)
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'''[[Wizard scripts|Wizards]]'''
 
'''[[Wizard scripts|Wizards]]'''
 
: Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.
 
: Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.
 +
 +
'''[[Script plugins]]
 +
: Create and register new plugins written entirely in [http://www.squirrel-lang.org Squirrel].
  
 
'''[[Debugger scripts|Debugger]]'''
 
'''[[Debugger scripts|Debugger]]'''

Revision as of 12:22, 15 December 2006

Code::Blocks supports scripting to extend various parts of its functionality during runtime. The scripting language used is Squirrel.

Currently, Code::Blocks uses scripts for:

Startup

Run arbitrary commands on application startup.

Wizards

Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.

Script plugins

Create and register new plugins written entirely in Squirrel.

Debugger

Extend the GNU Debugger (and others) to support arbitrary data types. Code::Blocks ships with scripts that add wxString, std::string and std::vector "knowledge" to the GNU Debugger.

Build

Extend the build system. Scripts can be attached to projects and/or build targets and are executed before and/or after each of these is built.

Variable expansion

As a special case of variable expansion, scripts can be run in place of a variable, expanding to the output generated by the script.


More Code::Blocks parts may be exposed to scripting in the future.

See also

External links