Difference between revisions of "User documentation"
From Code::Blocks
(→Compilers: Link to 64bit windows setup) |
(Added my new WxWindowsQuickRef under third-party libraries) |
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== Third-party libraries == | == Third-party libraries == | ||
+ | * [[WxWindowsQuickRef|Using wxWidgets with Code::Blocks (Windows)]] | ||
* [[Using SDL with Code::Blocks]] | * [[Using SDL with Code::Blocks]] | ||
* [[Using GLFW with Code::Blocks]] | * [[Using GLFW with Code::Blocks]] |
Revision as of 20:57, 15 September 2007
Articles for Code::Blocks users.
- How to install Code::Blocks (from binary or source)
- List of keyboard shortcuts that can be used in Code::Blocks
- List of command-line arguments that can be used with Code::Blocks.
- Customize the Code::Blocks user interface for different workflows.
- List of plugins that come with Code::Blocks.
The build process of Code::Blocks
- Information about how Code::Blocks actually builds your source code.
- Information about scripting Code::Blocks with Squirrel.
- Information about how to use wxSmith RAD editor
- Miscellaneous things related to the user development experience. This is a catch all place.
Application development
- Builtin variables
- Recommended global variables
- Code::Blocks variable types synthesis
- Debugging with Code::Blocks
Compilers
- Global compiler variables
- Precompiled headers
- Installing a supported compiler
- Installing Cygwin Compiler
- Installing Fortran Compiler
- Installing Uniwin remote compiler
- Using cross compilers
- Integrating Microsoft Visual Toolkit 2003 with Code::Blocks IDE
- Integrating Microsoft Visual C 6 with Code::Blocks IDE
- Setting up for 64-bit windows development with Mirosoft compilers
Third-party libraries
- Using wxWidgets with Code::Blocks (Windows)
- Using SDL with Code::Blocks
- Using GLFW with Code::Blocks