Difference between revisions of "User documentation"
From Code::Blocks
m (Added STLFilt link.) |
(Added and organized some links.) |
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'''[[Installing Code::Blocks]]''' | '''[[Installing Code::Blocks]]''' | ||
− | |||
:How to install Code::Blocks (from binary or source). | :How to install Code::Blocks (from binary or source). | ||
'''[[Creating a new project]]''' | '''[[Creating a new project]]''' | ||
− | |||
:How to get started with project setup and management. | :How to get started with project setup and management. | ||
'''[[Keyboard Shortcuts]]''' | '''[[Keyboard Shortcuts]]''' | ||
+ | :List of keyboard shortcuts that can be used in Code::Blocks. | ||
+ | |||
+ | '''[[Personalities]]''' | ||
+ | :Customize the Code::Blocks user interface for different workflows. | ||
− | : | + | '''[[Basic Tutorial]]''' |
+ | :Information useful to make sense of Code::Blocks' settings (for newer users). | ||
'''[[Command line arguments]]''' | '''[[Command line arguments]]''' | ||
− | |||
:List of command-line arguments that can be used with Code::Blocks. | :List of command-line arguments that can be used with Code::Blocks. | ||
− | |||
− | |||
− | |||
− | |||
'''[[Code::Blocks Plugins]]''' | '''[[Code::Blocks Plugins]]''' | ||
− | |||
:List of plugins that come with Code::Blocks. | :List of plugins that come with Code::Blocks. | ||
'''[[Tools+ reference|User-defined tools]]''' | '''[[Tools+ reference|User-defined tools]]''' | ||
− | |||
:Integrate external programs into Code::Blocks. | :Integrate external programs into Code::Blocks. | ||
'''[[The build process of Code::Blocks]]''' | '''[[The build process of Code::Blocks]]''' | ||
− | |||
:Information about how Code::Blocks actually builds your source code. | :Information about how Code::Blocks actually builds your source code. | ||
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* [[Code::Blocks variable types synthesis]] | * [[Code::Blocks variable types synthesis]] | ||
* [[Debugging with Code::Blocks]] | * [[Debugging with Code::Blocks]] | ||
+ | * [[UnitTesting|Unit testing with Code::Blocks]] | ||
* [[Adding support for non C/C++ files to the build system]] | * [[Adding support for non C/C++ files to the build system]] | ||
+ | * [[Codeblocks with scons|Integrating the SCons build system]] | ||
== Compilers == | == Compilers == | ||
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* [[Installing Fortran Compiler]] | * [[Installing Fortran Compiler]] | ||
* [[Installing Objective-C Compiler]] | * [[Installing Objective-C Compiler]] | ||
− | |||
* [[Installing Uniwin remote compiler]] | * [[Installing Uniwin remote compiler]] | ||
* [[Using Xming for remote compilation]] | * [[Using Xming for remote compilation]] | ||
+ | * [[Using STLFilt with MinGW]] | ||
* [[Code::Blocks and Cross Compilers|Using cross compilers]] | * [[Code::Blocks and Cross Compilers|Using cross compilers]] | ||
− | * [[Cross Compiling wxWidgets Applications | + | * [[Cross Compiling wxWidgets Applications on Linux]] |
* [[Integrating Microsoft Visual Toolkit 2003 with Code::Blocks IDE]] | * [[Integrating Microsoft Visual Toolkit 2003 with Code::Blocks IDE]] | ||
* [[Integrating Microsoft Visual C 6 with Code::Blocks IDE]] | * [[Integrating Microsoft Visual C 6 with Code::Blocks IDE]] | ||
− | |||
* [[Using the Code::Blocks IDE with SDCC on PIC MCUs]] | * [[Using the Code::Blocks IDE with SDCC on PIC MCUs]] | ||
* [[Using Code::Blocks with Open Watcom]] | * [[Using Code::Blocks with Open Watcom]] | ||
+ | * [[Custom compiler|Creating a custom compiler]] (Unfinished page.) | ||
+ | * [[64Bit Windows|Setting up for 64-bit windows development with Mirosoft compilers]] | ||
* [[Developing 32 bit apps under 64 bit Linux (Ubuntu)]] | * [[Developing 32 bit apps under 64 bit Linux (Ubuntu)]] | ||
Line 92: | Line 90: | ||
* [[BoostWindowsQuickRef|Using Boost with Code::Blocks (Windows)]] | * [[BoostWindowsQuickRef|Using Boost with Code::Blocks (Windows)]] | ||
− | * [[ | + | * [[Using wxWidgets|Using wxWidgets with Code::Blocks]] |
* [[Using SDL with Code::Blocks]] | * [[Using SDL with Code::Blocks]] | ||
* [[Using GLFW with Code::Blocks]] | * [[Using GLFW with Code::Blocks]] |
Revision as of 22:34, 6 January 2012
Official user document
The Official Code::Blocks user document can be found here
Articles for Code::Blocks users
- How to install Code::Blocks (from binary or source).
- How to get started with project setup and management.
- List of keyboard shortcuts that can be used in Code::Blocks.
- Customize the Code::Blocks user interface for different workflows.
- Information useful to make sense of Code::Blocks' settings (for newer users).
- List of command-line arguments that can be used with Code::Blocks.
- List of plugins that come with Code::Blocks.
- Integrate external programs into Code::Blocks.
The build process of Code::Blocks
- Information about how Code::Blocks actually builds your source code.
- Information about scripting Code::Blocks with Squirrel.
- Information about how to use wxSmith RAD editor
Building an Non-Unicode Win32 Code::Blocks
- Information about how to modify the Code::Blocks project files for an Non-Unicode build of Code::Blocks.
- Using makefiles with CB is not normally necessary (CB does this automatically) but if you have some compelling reason to use one - here's how.
- Miscellaneous things related to the user development experience. This is a catch all place.
Application development
- Builtin variables
- Recommended global variables
- Code::Blocks variable types synthesis
- Debugging with Code::Blocks
- Unit testing with Code::Blocks
- Adding support for non C/C++ files to the build system
- Integrating the SCons build system
Compilers
- Global compiler variables
- Precompiled headers
- Installing a supported compiler
- Installing Cygwin Compiler
- Installing Fortran Compiler
- Installing Objective-C Compiler
- Installing Uniwin remote compiler
- Using Xming for remote compilation
- Using STLFilt with MinGW
- Using cross compilers
- Cross Compiling wxWidgets Applications on Linux
- Integrating Microsoft Visual Toolkit 2003 with Code::Blocks IDE
- Integrating Microsoft Visual C 6 with Code::Blocks IDE
- Using the Code::Blocks IDE with SDCC on PIC MCUs
- Using Code::Blocks with Open Watcom
- Creating a custom compiler (Unfinished page.)
- Setting up for 64-bit windows development with Mirosoft compilers
- Developing 32 bit apps under 64 bit Linux (Ubuntu)
User interface development
Third-party libraries
- Using Boost with Code::Blocks (Windows)
- Using wxWidgets with Code::Blocks
- Using SDL with Code::Blocks
- Using GLFW with Code::Blocks
- Using Allegro with Code::Blocks
- Using FreeGlut with Code::Blocks
- Using OpenCV with Code::Blocks