Difference between revisions of "Installing Code::Blocks"
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:* [[Installing Code::Blocks with LZM binary on Platypux]] | :* [[Installing Code::Blocks with LZM binary on Platypux]] | ||
+ | |||
+ | === Arch Linux === | ||
+ | |||
+ | :* [[Installing Code::Blocks from source on Arch Linux]] | ||
+ | |||
+ | === Mageia 7 === | ||
+ | |||
+ | :* [[Installing Code::Blocks from source on Mageia 7]] | ||
=== RPM based distributions === | === RPM based distributions === | ||
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* [[Installing Code::Blocks from source on Mac OS X]] | * [[Installing Code::Blocks from source on Mac OS X]] | ||
+ | |||
+ | You can use also use [https://www.macports.org/ Macports] to install Code::Blocks on MacOS X upto Sonoma. | ||
+ | |||
+ | == Derivatives == | ||
+ | |||
+ | * [http://codeblocks.codecutter.org/ Code::Blocks EDU-Portable] - portable installation configured for learners and instructors of C/C++. | ||
+ | |||
+ | * [http://darmar.vgtu.lt/ Code::Blocks IDE for Fortran] - additional features for Fortran oriented programmers. | ||
==Working on Code::Blocks sources from within Code::Blocks!== | ==Working on Code::Blocks sources from within Code::Blocks!== | ||
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The following applies for all platforms where you have Code::Blocks installed and working. | The following applies for all platforms where you have Code::Blocks installed and working. | ||
− | After correct install of Code::Blocks you will find two folders under .../ | + | After correct install of Code::Blocks you will find two folders under .../trunk/src , one named "devel30" and another one named "output30" (the number depends on wxWidgets version). |
+ | |||
These two folders will contain the same files and directory structure and you can use the IDE from either of these two directories. This structure has been created so that you can work in Code::Blocks while editing Code::Blocks' sources ;). | These two folders will contain the same files and directory structure and you can use the IDE from either of these two directories. This structure has been created so that you can work in Code::Blocks while editing Code::Blocks' sources ;). | ||
− | Basically, you 'll be using the " | + | |
+ | Basically, you'll be using the "output30/CodeBlocks.exe" executable. Code::Blocks' project settings are such that all output goes under "devel30", so you can edit Code::Blocks' sources inside Code::Blocks and, when pressing "Run", it will run the "devel30/CodeBlocks.exe" executable ;). This way, you can't ruin the main executable you're using (under "output30"). When your changes satisfy you and all works well, quit Code::Blocks, open a console, change to the src directory and run "update30.bat" (Windows) or "./update30" (Linux) from command line. Then re-launch "output30/CodeBlocks.exe". You'll be working on your brand new IDE!. |
Revision as of 14:35, 13 November 2023
MS Windows
- Installing the latest official version of Code::Blocks on Windows
- Installing Code::Blocks nightly build on Windows
- Installing Code::Blocks from source on Windows
Linux
- Installing Code::Blocks from source on Linux (applies to all distros)
Ubuntu
Debian
Fedora
Blag
Gentoo
Platypux
Arch Linux
Mageia 7
RPM based distributions
Such as: Red Hat Linux, Yellow Dog Linux, Fedora Core, CentOS, etc. etc.
BSD
FreeBSD
OpenBSD
Solaris
Mac OS X
You can use also use Macports to install Code::Blocks on MacOS X upto Sonoma.
Derivatives
- Code::Blocks EDU-Portable - portable installation configured for learners and instructors of C/C++.
- Code::Blocks IDE for Fortran - additional features for Fortran oriented programmers.
Working on Code::Blocks sources from within Code::Blocks!
The following applies for all platforms where you have Code::Blocks installed and working.
After correct install of Code::Blocks you will find two folders under .../trunk/src , one named "devel30" and another one named "output30" (the number depends on wxWidgets version).
These two folders will contain the same files and directory structure and you can use the IDE from either of these two directories. This structure has been created so that you can work in Code::Blocks while editing Code::Blocks' sources ;).
Basically, you'll be using the "output30/CodeBlocks.exe" executable. Code::Blocks' project settings are such that all output goes under "devel30", so you can edit Code::Blocks' sources inside Code::Blocks and, when pressing "Run", it will run the "devel30/CodeBlocks.exe" executable ;). This way, you can't ruin the main executable you're using (under "output30"). When your changes satisfy you and all works well, quit Code::Blocks, open a console, change to the src directory and run "update30.bat" (Windows) or "./update30" (Linux) from command line. Then re-launch "output30/CodeBlocks.exe". You'll be working on your brand new IDE!.