User documentation
From Code::Blocks
Official user document
The Official Code::Blocks user document can be found here
Articles for Code::Blocks users
- How to install Code::Blocks (from binary or source).
 
- How to get started with project setup and management.
 
- List of keyboard shortcuts that can be used in Code::Blocks.
 
- List of command-line arguments that can be used with Code::Blocks.
 
- Customize the Code::Blocks user interface for different workflows.
 
- List of plugins that come with Code::Blocks.
 
- Integrate external programs into Code::Blocks.
 
The build process of Code::Blocks
- Information about how Code::Blocks actually builds your source code.
 
- Information about scripting Code::Blocks with Squirrel.
 
- Information about how to use wxSmith RAD editor
 
Building an Non-Unicode Win32 Code::Blocks
- Information about how to modify the Code::Blocks project files for an Non-Unicode build of Code::Blocks.
 
- Using makefiles with CB is not normally necessary (CB does this automatically) but if you have some compelling reason to use one - here's how.
 
- Miscellaneous things related to the user development experience. This is a catch all place.
 
Application development
- Builtin variables
 - Recommended global variables
 - Code::Blocks variable types synthesis
 - Debugging with Code::Blocks
 - Adding support for non C/C++ files to the build system
 
Compilers
- Global compiler variables
 - Precompiled headers
 - Installing a supported compiler
 - Installing Cygwin Compiler
 - Installing Fortran Compiler
 - Installing Objective-C Compiler
 - Using STLFilt with MinGW
 - Installing Uniwin remote compiler
 - Using Xming for remote compilation
 - Using cross compilers
 - Cross compiling wxWidgets applications on Linux
 - Integrating Microsoft Visual Toolkit 2003 with Code::Blocks IDE
 - Integrating Microsoft Visual C 6 with Code::Blocks IDE
 - Setting up for 64-bit windows development with Mirosoft compilers
 - Using the Code::Blocks IDE with SDCC on PIC MCUs
 - Using Code::Blocks with Open Watcom
 - Developing 32 bit apps under 64 bit Linux (Ubuntu)
 
User interface development
Third-party libraries
- Using Boost with Code::Blocks (Windows)
 - Using wxWidgets with Code::Blocks (Windows)
 - Using SDL with Code::Blocks
 - Using GLFW with Code::Blocks
 - Using Allegro with Code::Blocks
 - Using FreeGlut with Code::Blocks
 - Using OpenCV with Code::Blocks